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Could you make a Christian-oriented RPG?
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<blockquote data-quote="smetzger" data-source="post: 540904" data-attributes="member: 1230"><p>I see two strategies for doing a 'Christian' RPG.</p><p></p><p>1) Just have a setting and very few actual rule changes. This is what I do for my campaign. Rule changes:</p><p> Alignments are Good, Evil, or Nuetral</p><p> Cleric's of the 'One True God' can choose any two domains except for the Evil domains.</p><p> Evil Cleric's cannot Raise Dead</p><p> Good Druid's get Raise Dead at 5th level in lieu of Reincarnation</p><p> The One True God is loosely based on the Judeo Christian God, with a cross for the holy symbol. There are other 'gods' and cults. Some gods are merely different cultural renditions of the One True God. But most gods and cults are in fact worshipers of demons and devils. </p><p> One significant change from the Bible is that Arcane spellcasting is not inherently evil.</p><p> I am running RttToEE with these rules.</p><p>Or take a look at James Wyatt's Night campaign where the few holy chosen are trying to cope with and overthrow the ruling Demons.</p><p></p><p>2) Write a whole new game that encourages Biblical ideology. This is much harder to do and I am not really interested in such a game.</p><p></p><p></p><p>I am very much an Adventure/Module type of guy. I would like to see more Adventures like the Holy Land adventure from Dungeon mag. This was set during the Crusades and had strong Christian overtones with very few rule changes.</p><p>Adventures could cover Old Testament times in the Middle East; 1st Century Roman persecution of the Christian church; Europe middle-ages and Crusades.</p><p></p><p>Also, detailed historical cities would be cool. Say Constantinople, Rome, Corinth, Jerusalem, etc. All with standard level of D&D magic, monsters, and demi-humans.</p></blockquote><p></p>
[QUOTE="smetzger, post: 540904, member: 1230"] I see two strategies for doing a 'Christian' RPG. 1) Just have a setting and very few actual rule changes. This is what I do for my campaign. Rule changes: Alignments are Good, Evil, or Nuetral Cleric's of the 'One True God' can choose any two domains except for the Evil domains. Evil Cleric's cannot Raise Dead Good Druid's get Raise Dead at 5th level in lieu of Reincarnation The One True God is loosely based on the Judeo Christian God, with a cross for the holy symbol. There are other 'gods' and cults. Some gods are merely different cultural renditions of the One True God. But most gods and cults are in fact worshipers of demons and devils. One significant change from the Bible is that Arcane spellcasting is not inherently evil. I am running RttToEE with these rules. Or take a look at James Wyatt's Night campaign where the few holy chosen are trying to cope with and overthrow the ruling Demons. 2) Write a whole new game that encourages Biblical ideology. This is much harder to do and I am not really interested in such a game. I am very much an Adventure/Module type of guy. I would like to see more Adventures like the Holy Land adventure from Dungeon mag. This was set during the Crusades and had strong Christian overtones with very few rule changes. Adventures could cover Old Testament times in the Middle East; 1st Century Roman persecution of the Christian church; Europe middle-ages and Crusades. Also, detailed historical cities would be cool. Say Constantinople, Rome, Corinth, Jerusalem, etc. All with standard level of D&D magic, monsters, and demi-humans. [/QUOTE]
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