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Could you make a Christian-oriented RPG?
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<blockquote data-quote="Tyrant" data-source="post: 541156" data-attributes="member: 8916"><p><strong>Skills in a Christian RPG</strong></p><p></p><p> </p><p></p><p>Paganism is EASY compared to getting the other part done.</p><p></p><p>Now, on to a related topic. Skills in a Christian RPG. Someone earlier mentioned that some skills should be done away with. What skills are those? Does pick pockets (perhaps renamed legerdemain) or forgery have a place in the monotheistic worshipper's playbook? Certainly forgery COULD be used for "good", if for example the characters used them to infiltrate a secret club engaged in some horrible evil practice. Nonetheless forgery is typically an illegal act (though at the moment I cant think of anything particular prohibiting it) Many skills are viable in my mind unless you encourage their use in a way that skirts the religions moral system (ie using forgery to get out of something you justly owe someone, like a mortgage)</p><p></p><p>What skills in particular should be added to the skillset? Lets assume we're going to add a more advanced version of reading/writing languages than D&D uses. Something that requires skill points to indicate proficiency. What other skills do we need?</p><p></p><p>Eric</p></blockquote><p></p>
[QUOTE="Tyrant, post: 541156, member: 8916"] [b]Skills in a Christian RPG[/b] Paganism is EASY compared to getting the other part done. Now, on to a related topic. Skills in a Christian RPG. Someone earlier mentioned that some skills should be done away with. What skills are those? Does pick pockets (perhaps renamed legerdemain) or forgery have a place in the monotheistic worshipper's playbook? Certainly forgery COULD be used for "good", if for example the characters used them to infiltrate a secret club engaged in some horrible evil practice. Nonetheless forgery is typically an illegal act (though at the moment I cant think of anything particular prohibiting it) Many skills are viable in my mind unless you encourage their use in a way that skirts the religions moral system (ie using forgery to get out of something you justly owe someone, like a mortgage) What skills in particular should be added to the skillset? Lets assume we're going to add a more advanced version of reading/writing languages than D&D uses. Something that requires skill points to indicate proficiency. What other skills do we need? Eric [/QUOTE]
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