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Could you make a Christian-oriented RPG?
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<blockquote data-quote="WayneLigon" data-source="post: 541622" data-attributes="member: 3649"><p>No, because the text is usually pretty careful about pointing out that God is working his will through Moses (to give a for instance). Moses, himself, does nothing. He's just a conduit.</p><p></p><p>The praying is just a request. It's the fundemental difference between the power of the Divine and the Profane: the Divine asks, the Profane tells. The Divine: Thy will be done. The Profane: My will be done.</p><p></p><p>Now, understand that the distinction I'm drawing is taken from talking with people that have a very narrow and extreme view of Christianity -- usually also a very black-white view. A thing is, or it isn't, and there is very very little wiggle-room in there; for them be able to play in an RPG, you'd have to cut out pretty much any mention of magic at all. Really, it's just not worth the trouble.</p><p></p><p>Though, it depends on the exact person you're dealing with and what bits and peices of doctrine they've chosen to incorporate into their worldview. I played for some time with a GM and players that had some pretty extreme religious views. No D&D, because all magic was evil. No super hero RPG's, because comics were evil. </p><p></p><p>We could play Traveller, though, because that was about the future, and technology, and stuff. They were fine with that. They were even cool about psionics. </p><p></p><p>He tried to add a couple more people, and they were adamant against it, since it depicted a world that existed after 2001 (this was in 1988 or so), and their pastor/preacher/whatever had taught them that there would be no world after then. </p><p></p><p>So it goes.</p><p></p><p>In other words, to answer the original Thread question: it depends on the brand and flavor of Christianity. Some will be OK with the game as written. Some will not. Some will view all RPG's, regardless of source material, as Bad.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 541622, member: 3649"] No, because the text is usually pretty careful about pointing out that God is working his will through Moses (to give a for instance). Moses, himself, does nothing. He's just a conduit. The praying is just a request. It's the fundemental difference between the power of the Divine and the Profane: the Divine asks, the Profane tells. The Divine: Thy will be done. The Profane: My will be done. Now, understand that the distinction I'm drawing is taken from talking with people that have a very narrow and extreme view of Christianity -- usually also a very black-white view. A thing is, or it isn't, and there is very very little wiggle-room in there; for them be able to play in an RPG, you'd have to cut out pretty much any mention of magic at all. Really, it's just not worth the trouble. Though, it depends on the exact person you're dealing with and what bits and peices of doctrine they've chosen to incorporate into their worldview. I played for some time with a GM and players that had some pretty extreme religious views. No D&D, because all magic was evil. No super hero RPG's, because comics were evil. We could play Traveller, though, because that was about the future, and technology, and stuff. They were fine with that. They were even cool about psionics. He tried to add a couple more people, and they were adamant against it, since it depicted a world that existed after 2001 (this was in 1988 or so), and their pastor/preacher/whatever had taught them that there would be no world after then. So it goes. In other words, to answer the original Thread question: it depends on the brand and flavor of Christianity. Some will be OK with the game as written. Some will not. Some will view all RPG's, regardless of source material, as Bad. [/QUOTE]
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