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Could you make a Christian-oriented RPG?
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<blockquote data-quote="fusangite" data-source="post: 541859" data-attributes="member: 7240"><p>As far as I can see it, "Christian" RPGs fall into three categories:</p><p></p><p>1. Game worlds about fantasy worlds with Christian themes.</p><p>2. Game worlds set in syncretic medieval Christianity.</p><p>3. Game worlds consistent with modern Christian dogma.</p><p></p><p>Category #1, as many have noted, is amply available and easily doable, Narnia and Middle Earth being prime examples thereof.</p><p></p><p>Category #2 is also pretty doable; after all, this is the world in which the original fantasy stories like Beowulf, Sir Gawain, Parzifal, etc. were set. Medieval catholicism between the fall of Rome and the Council of Trent was much more adaptive and tolerant of sources of magic other than those emmanating from God. Even afterwards, look at the things witnesses before the Inquisition say: belief in witchcraft was a very tough thing for the church to sever from most Christians' worldviews. Alchemy, witchcraft, fantastic monsters were all part of the worldview of even the most educated medieval Christians. I don't think one could run standard 3E D&D in a medieval European world but I think a character could easily play and alchemist or an individual with an affinity with a particular saint on whom he could call. Some of the finest alchemists of medieval times were monks. </p><p></p><p>Category #3 is really the only problematic one. Why is this? Because modern Christian dogma agrees with modern scientific dogma that there is no such thing as magic. That said, I don't see mainstream church leaders out there condemning Harry Potter or LOTR anymore than mainstream scientists would. </p><p></p><p>So, essentially, I don't get what the big deal is here. Modern Christianity is as hostile to fantasy worlds as any other modern ideology is because of the modern malaise of the demystification of the world. The only difference is that because of the scriptural focus Christianity developed after the Reformation and Counter-Reformation, Christians leades, unlike other modern leaders, are left defending a set of isolated and individual miracles.</p></blockquote><p></p>
[QUOTE="fusangite, post: 541859, member: 7240"] As far as I can see it, "Christian" RPGs fall into three categories: 1. Game worlds about fantasy worlds with Christian themes. 2. Game worlds set in syncretic medieval Christianity. 3. Game worlds consistent with modern Christian dogma. Category #1, as many have noted, is amply available and easily doable, Narnia and Middle Earth being prime examples thereof. Category #2 is also pretty doable; after all, this is the world in which the original fantasy stories like Beowulf, Sir Gawain, Parzifal, etc. were set. Medieval catholicism between the fall of Rome and the Council of Trent was much more adaptive and tolerant of sources of magic other than those emmanating from God. Even afterwards, look at the things witnesses before the Inquisition say: belief in witchcraft was a very tough thing for the church to sever from most Christians' worldviews. Alchemy, witchcraft, fantastic monsters were all part of the worldview of even the most educated medieval Christians. I don't think one could run standard 3E D&D in a medieval European world but I think a character could easily play and alchemist or an individual with an affinity with a particular saint on whom he could call. Some of the finest alchemists of medieval times were monks. Category #3 is really the only problematic one. Why is this? Because modern Christian dogma agrees with modern scientific dogma that there is no such thing as magic. That said, I don't see mainstream church leaders out there condemning Harry Potter or LOTR anymore than mainstream scientists would. So, essentially, I don't get what the big deal is here. Modern Christianity is as hostile to fantasy worlds as any other modern ideology is because of the modern malaise of the demystification of the world. The only difference is that because of the scriptural focus Christianity developed after the Reformation and Counter-Reformation, Christians leades, unlike other modern leaders, are left defending a set of isolated and individual miracles. [/QUOTE]
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