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Could you make a Christian-oriented RPG?
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<blockquote data-quote="shadow" data-source="post: 544045" data-attributes="member: 2182"><p>A lot of things depend on whether you are planning to make a game that features a monotheistic world, or actually planning on running the game according to Christian beliefs, maybe even running it as an allegory.</p><p></p><p>In the former scenario simply replace the polytheism of the PHB with a monotheistic world view. Allow clerics to pick from any domains but death, destruction, and evil (such domains would be reserved for "demonic" clerics) This is, by the way, what I'm doing in my homebrewed campaign that features a monotheistic religion loosely based on the medieval Catholic church.</p><p></p><p>To run the game according to a strict Christian worldview involves a little different playing style. First and foremost, the focus on the game shouldn't revolve around combat and acquisition of treasure ("Do not lay up for yourselves treasures on earth, where moth and rust consume and where thieves break in and steal, but rather lay up for yourselves treasures in heaven, where neither moth nor rust consumes and where thieves do not break in and steal. For where your treasure is, will your hear be also. Matthew 6:19- 21 RSV translation) Rather the focus should more on role-playing. A good idea for a campaign could be playing Christians in the early roman empire, a time when Christianity was outlawed and Christians had to go underground.</p><p>Strictly speaking, PCs wouldn't be able to play as Socerers or Wizards (such classes would be reserved for NPCs) since messing with the occult is forbidden in the Bible. Clerics could be allowed as PCs (prophet type characters.) However, clerics wouldn't "cast spells". Instead they would demonstrate God's power. In game terms any spell that was used in an inappropriate manner would automatically fail.</p></blockquote><p></p>
[QUOTE="shadow, post: 544045, member: 2182"] A lot of things depend on whether you are planning to make a game that features a monotheistic world, or actually planning on running the game according to Christian beliefs, maybe even running it as an allegory. In the former scenario simply replace the polytheism of the PHB with a monotheistic world view. Allow clerics to pick from any domains but death, destruction, and evil (such domains would be reserved for "demonic" clerics) This is, by the way, what I'm doing in my homebrewed campaign that features a monotheistic religion loosely based on the medieval Catholic church. To run the game according to a strict Christian worldview involves a little different playing style. First and foremost, the focus on the game shouldn't revolve around combat and acquisition of treasure ("Do not lay up for yourselves treasures on earth, where moth and rust consume and where thieves break in and steal, but rather lay up for yourselves treasures in heaven, where neither moth nor rust consumes and where thieves do not break in and steal. For where your treasure is, will your hear be also. Matthew 6:19- 21 RSV translation) Rather the focus should more on role-playing. A good idea for a campaign could be playing Christians in the early roman empire, a time when Christianity was outlawed and Christians had to go underground. Strictly speaking, PCs wouldn't be able to play as Socerers or Wizards (such classes would be reserved for NPCs) since messing with the occult is forbidden in the Bible. Clerics could be allowed as PCs (prophet type characters.) However, clerics wouldn't "cast spells". Instead they would demonstrate God's power. In game terms any spell that was used in an inappropriate manner would automatically fail. [/QUOTE]
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