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Could you make a Christian-oriented RPG?
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<blockquote data-quote="Larry Fitz" data-source="post: 548605" data-attributes="member: 3949"><p>Judeo-Christian biblical references abound in D&D. The most recognizable examples can be found in many of the spells that were created for Clerics in 1E. Spells like Resurrrection, Raise Dead, Sticks to Snakes, Create Food and Water, Cure Disease, Insect Plague, Remove Blindness and the various Cure wounds spells are all derived from biblical examples (largely Jesus and Moses). Paladins are based are the character of Launcelot du Lac, a christian Arthurian hero, who laid his hands upon a fallen foe and cured him of his injuries, and also Sir Galahad , who was pure of heart enough to find the Holy Grail. The problem of having a Christian based D&D campaign does not come in whether D&D lends itself to Christian values, it is at least partially <em>based</em> on those values. The real problems arise in who you choose as the bad guys for your players. Once you introduce real religions into your game, it is incumbent on the DM to make some value judgements that may be offensive to either your players or even the DM himself. if you have Wiccan players and decide to make druids even more akin to Wicca then they already appear, and make them the bad guys, then you risk offending those players. Even if you don't you are still belittling a real religion. What about making Moors or Roman polytheists the "bad guys"? The breadth of source material for players to use to "rules lawyer" you on the various stances of real religions is staggering. The problem with playing games that involve real religions is that the tradeoff of realism for entertainment value (IMO) is deficient. It'a also way too easy to offend someone OOG with your IG interpretation of religious dogma. Particularly since you can create a monotheistic world with a set of beliefs that you can tailor to the campaign you wish to run, and call all the main religious figures by different names. That way you avoid players hitting you with "but in Leviticus it says <em>this</em>" or "The Koran says something <em>different</em> than that". Maybe it's just me, but I don't like to taint my fantasy too much with the real world that way...</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 548605, member: 3949"] Judeo-Christian biblical references abound in D&D. The most recognizable examples can be found in many of the spells that were created for Clerics in 1E. Spells like Resurrrection, Raise Dead, Sticks to Snakes, Create Food and Water, Cure Disease, Insect Plague, Remove Blindness and the various Cure wounds spells are all derived from biblical examples (largely Jesus and Moses). Paladins are based are the character of Launcelot du Lac, a christian Arthurian hero, who laid his hands upon a fallen foe and cured him of his injuries, and also Sir Galahad , who was pure of heart enough to find the Holy Grail. The problem of having a Christian based D&D campaign does not come in whether D&D lends itself to Christian values, it is at least partially [I]based[/I] on those values. The real problems arise in who you choose as the bad guys for your players. Once you introduce real religions into your game, it is incumbent on the DM to make some value judgements that may be offensive to either your players or even the DM himself. if you have Wiccan players and decide to make druids even more akin to Wicca then they already appear, and make them the bad guys, then you risk offending those players. Even if you don't you are still belittling a real religion. What about making Moors or Roman polytheists the "bad guys"? The breadth of source material for players to use to "rules lawyer" you on the various stances of real religions is staggering. The problem with playing games that involve real religions is that the tradeoff of realism for entertainment value (IMO) is deficient. It'a also way too easy to offend someone OOG with your IG interpretation of religious dogma. Particularly since you can create a monotheistic world with a set of beliefs that you can tailor to the campaign you wish to run, and call all the main religious figures by different names. That way you avoid players hitting you with "but in Leviticus it says [I]this[/I]" or "The Koran says something [I]different[/I] than that". Maybe it's just me, but I don't like to taint my fantasy too much with the real world that way... [/QUOTE]
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Could you make a Christian-oriented RPG?
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