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Could you make a Christian-oriented RPG?
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<blockquote data-quote="JPL" data-source="post: 549035" data-attributes="member: 1964"><p><strong>Re: Alignment?</strong></p><p></p><p></p><p></p><p>Two types of Christian campaigns, I think:</p><p></p><p>There's a "Christian" campaign in the sense that Christ and God and all of the associated trappings exist in some form, but not necessarily as presented in the Bible [Demon: The Fallen, for example]...then pick whatever alignment you want. Lawful Neutral is a likely candidate if you want God as kind of orderly and repressive and "Old Testament".</p><p></p><p>But if we mean "Christian" in the sense of "the Bible is right" --- then God is unquestionably Lawful Good. There is no real chaos in God's universe --- even Satan and Hell are part of His great plan. And God is not only good --- He is the source of all goodness.</p><p></p><p>Clerical magic poses a problem in Christian D&D games. The choices:</p><p></p><p>1. Other faiths are also granted clerical spells --- but these "false gods" are actually demons. </p><p></p><p>2. Only Christians [or even specific types of Christians] get divine magic. It makes the Crusades pretty freaking easy if you do it this way...</p><p></p><p>3. All true believers [or maybe anyone who is Lawful Good, including virtuous pagans] can work miracles. Catholics, heretics, rabbis, and Muslims. God moves in mysterious ways, his wonders to perform...</p></blockquote><p></p>
[QUOTE="JPL, post: 549035, member: 1964"] [b]Re: Alignment?[/b] Two types of Christian campaigns, I think: There's a "Christian" campaign in the sense that Christ and God and all of the associated trappings exist in some form, but not necessarily as presented in the Bible [Demon: The Fallen, for example]...then pick whatever alignment you want. Lawful Neutral is a likely candidate if you want God as kind of orderly and repressive and "Old Testament". But if we mean "Christian" in the sense of "the Bible is right" --- then God is unquestionably Lawful Good. There is no real chaos in God's universe --- even Satan and Hell are part of His great plan. And God is not only good --- He is the source of all goodness. Clerical magic poses a problem in Christian D&D games. The choices: 1. Other faiths are also granted clerical spells --- but these "false gods" are actually demons. 2. Only Christians [or even specific types of Christians] get divine magic. It makes the Crusades pretty freaking easy if you do it this way... 3. All true believers [or maybe anyone who is Lawful Good, including virtuous pagans] can work miracles. Catholics, heretics, rabbis, and Muslims. God moves in mysterious ways, his wonders to perform... [/QUOTE]
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