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Council of Thieves, Act I - The Bastards of Erebus [DISCUSSION]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4890299" data-attributes="member: 29558"><p>I'm headed to internet deadland until sometime Sunday. I'll catch up then. Y'all have a great weekend!</p><p></p><p>In the meantime, here's what I've got so far for my character:</p><p></p><p>(Her full name is pronounced <em>EHM-rayal (t)new-HAN-uch gun did-ANN</em> - but you can call her 'Slip.')</p><p></p><p>[code]</p><p> Name: Emraeal Tnúthánach gan Didean ('Slip') Age: 25</p><p> Class: Ranger Height: 5'2"</p><p> Race: Elf Weight: 90 lbs</p><p> Size: Medium Hair: Black</p><p>Gender: Female Eyes: Violet</p><p> Align: Chaotic Good Skin: Light Brown</p><p> Deity: Desna</p><p></p><p>Str: 13 +1 (03p.) Level: 01 XP: 00/2000</p><p>Dex: 16 +3 (05p.) BAB: +01 HP: 10</p><p>Con: 10 +0 (02p.) CMB: +02 ACP: -01</p><p>Int: 14 +2 (02p.) CMD: +15 Dmg Red: 0/anything</p><p>Wis: 13 +1 (03p.) Speed: 30' Spell Res: None</p><p>Cha: 10 +0 (00p.) Init: +02 Spell Save: NA</p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Misc</p><p> 16 10 +3 +0 +3 +0 +0 +0 +0</p><p></p><p> Touch AC: 13 Flatfooted AC: 13</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 2 2 +0 Immune to Magic Sleep Effects</p><p>Ref: 5 2 +3 +2 Saves vs. Enchantments</p><p>Will: 1 0 +1 </p><p></p><p></p><p>Weapon Attack Damage Critical Special</p><p>Scimitar +0 1d6+1 18-20/x2 +1 D when Flanking</p><p>Short Sword +0 1d6 19-20/x2 +1 D when Flanking</p><p>Axe (Throwing) +2 (+4) 1d6+1 20/x2 Range: 10'</p><p>Dagger (Thrown) +2 (+4) 1d6+1 20/x2 Range: 10'</p><p></p><p></p><p>Languages: Common, Elven, Orc, Goblin</p><p></p><p></p><p>Elf Traits:</p><p> * +2 DEX, +2 INT, -2 CON</p><p> * Low Light Vision (See 2x Human in Poor Illumination)</p><p> * Keen Senses (+2 Perception)</p><p> * Elven Immunities (Immune to Magic Sleep Effects,</p><p> +2 Saves vs. Enchantment Spells/Effects)</p><p> * Elven Magic (+2 CL vs. SR Checks, +2 Spellcraft: ID Magic Properties)</p><p> * Elven Weapon Proficiencies</p><p> * Favored Class (Ranger)</p><p></p><p>Ranger Abilities:</p><p> * Proficiencies: Simple & Martial Weapons</p><p> Light & Medium Armor/Shields except Tower Shield</p><p> * Favored Enemy: Evil Outsiders (+2 TH/D, Bluff, Knowledge, Perception,</p><p> Sense Motive, Survival Checks)</p><p> * Tracking (+½ Lvl to Survival Checks for Tracking (Min 01)</p><p> * Wild Empathy (Improve Starting Attitude of Animals one Category)</p><p> </p><p>Character Traits:</p><p> * Dirty Fighter (+1 Damage when Flanking, multiplied for Crit)</p><p> * Conspiracy Hunter (+1 KS: Local checks, KS: Local is Class Skill) </p><p></p><p>Feats:</p><p> * Two Weapon Fighting</p><p> </p><p></p><p>Skill Points: 09 (6/Lvl + 2/Lvl INT + 1/Lvl FC)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 2 2 </p><p>Appraise 2 2</p><p>Bluff 0 0</p><p>Climb 4 1 3 1 </p><p>Craft 2 2 </p><p>Diplomacy 0 0 </p><p>Disguise 0 0</p><p>Escape Artist 2 2 </p><p>Handle Animal 4 1 3 0 </p><p>Heal 1 1</p><p>Intimidate 4 1 3 0</p><p>Knowledge (Dngnrng) 6 1 3 2</p><p>Knowledge (Local) 7 1 3 2 1</p><p>Perception 7 1 3 1 2</p><p>Perform 0 0 </p><p>Ride 2 3 </p><p>Sense Motive 2 1 1 </p><p>Stealth 6 1 3 3</p><p>survival 5 1 3 1 </p><p>Swim 0 1 </p><p></p><p></p><p>Money</p><p>PP: 00 GP: 83 SP: 19 CP: 00</p><p></p><p>Equipment Cost Weight</p><p>Explorer's Outfit 8 lb</p><p>Studded Leather Armor 25gp 20 lb</p><p>Scimitar 15gp 4 lb</p><p>Short Sword 10gp 2 lb</p><p>Throwing Axe (2) 16gp 4 lb</p><p>Dagger (2) 4gp 2 lb</p><p>Rope (Silk, 50') 10gp 5 lb</p><p>Grappling Hook 1gp 4 lb</p><p>Beltpouch (2) 2gp 1 lb</p><p> Flint & Steel 1gp </p><p> Parchment (5 Sheets) 1gp </p><p> Charcoal (10 Sticks) 1sp </p><p> </p><p> Total Weight: 50 lb</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-50 51-100 101-150 0-150 0-300 0-750</p><p></p><p>[/code]</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 10/10 AC: 16 AC(T): 13 AC(FF): 13</p><p> Init: +02 ST(F):+02 ST(R):+05 ST(W):+01</p><p></p><p> BAB: 01 CMB: 02 CMD: 15</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Scimitar +0 1d6+1 18-20/x2 +1 D when Flanking</p><p>Short Sword +0 1d6 19-20/x2 +1 D when Flanking</p><p>Axe (Throwing) +2 (+4) 1d6+1 20/x2 Range: 10'</p><p>Dagger (Thrown) +2 (+4) 1d6+1 20/x2 Range: 10'</p><p>[/code][/sblock]</p><p></p><p>[sblock=Background]</p><p>Notes to be fleshed out later:</p><p></p><p>Orphan/street urchin (parents killed by Tiefling member of organized crime syndicate). This is origin of Favored Enemy and Conspiracy Hunter Trait.</p><p></p><p>Rescued Carafir (BIG dog - still working out details with Malvoisin) as puppy, raised/trained him. Fought together, this is origin of Dirty Fighting trait. Carafir is her best friend (her only true friend until she gets to know the party).</p><p>[/sblock]</p><p></p><p>[sblock=Appearance/Personality]</p><p>Notes to be fleshed out later:</p><p></p><p>Small (due to early malnourishment), survivor, tough attitude but caring heart and desire to do the right thing. Uses Ranger skills providing for many of the street kids from her neighborhood, as well as teaching them to take care of themselves.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4890299, member: 29558"] I'm headed to internet deadland until sometime Sunday. I'll catch up then. Y'all have a great weekend! In the meantime, here's what I've got so far for my character: (Her full name is pronounced [I]EHM-rayal (t)new-HAN-uch gun did-ANN[/I] - but you can call her 'Slip.') [code] Name: Emraeal Tnúthánach gan Didean ('Slip') Age: 25 Class: Ranger Height: 5'2" Race: Elf Weight: 90 lbs Size: Medium Hair: Black Gender: Female Eyes: Violet Align: Chaotic Good Skin: Light Brown Deity: Desna Str: 13 +1 (03p.) Level: 01 XP: 00/2000 Dex: 16 +3 (05p.) BAB: +01 HP: 10 Con: 10 +0 (02p.) CMB: +02 ACP: -01 Int: 14 +2 (02p.) CMD: +15 Dmg Red: 0/anything Wis: 13 +1 (03p.) Speed: 30' Spell Res: None Cha: 10 +0 (00p.) Init: +02 Spell Save: NA AC: Total Base Armor Shld Dex Size Def Nat Misc 16 10 +3 +0 +3 +0 +0 +0 +0 Touch AC: 13 Flatfooted AC: 13 Total Base Mod Misc Special Fort: 2 2 +0 Immune to Magic Sleep Effects Ref: 5 2 +3 +2 Saves vs. Enchantments Will: 1 0 +1 Weapon Attack Damage Critical Special Scimitar +0 1d6+1 18-20/x2 +1 D when Flanking Short Sword +0 1d6 19-20/x2 +1 D when Flanking Axe (Throwing) +2 (+4) 1d6+1 20/x2 Range: 10' Dagger (Thrown) +2 (+4) 1d6+1 20/x2 Range: 10' Languages: Common, Elven, Orc, Goblin Elf Traits: * +2 DEX, +2 INT, -2 CON * Low Light Vision (See 2x Human in Poor Illumination) * Keen Senses (+2 Perception) * Elven Immunities (Immune to Magic Sleep Effects, +2 Saves vs. Enchantment Spells/Effects) * Elven Magic (+2 CL vs. SR Checks, +2 Spellcraft: ID Magic Properties) * Elven Weapon Proficiencies * Favored Class (Ranger) Ranger Abilities: * Proficiencies: Simple & Martial Weapons Light & Medium Armor/Shields except Tower Shield * Favored Enemy: Evil Outsiders (+2 TH/D, Bluff, Knowledge, Perception, Sense Motive, Survival Checks) * Tracking (+½ Lvl to Survival Checks for Tracking (Min 01) * Wild Empathy (Improve Starting Attitude of Animals one Category) Character Traits: * Dirty Fighter (+1 Damage when Flanking, multiplied for Crit) * Conspiracy Hunter (+1 KS: Local checks, KS: Local is Class Skill) Feats: * Two Weapon Fighting Skill Points: 09 (6/Lvl + 2/Lvl INT + 1/Lvl FC) Skills Total Rank CS Ability Misc Acrobatics 2 2 Appraise 2 2 Bluff 0 0 Climb 4 1 3 1 Craft 2 2 Diplomacy 0 0 Disguise 0 0 Escape Artist 2 2 Handle Animal 4 1 3 0 Heal 1 1 Intimidate 4 1 3 0 Knowledge (Dngnrng) 6 1 3 2 Knowledge (Local) 7 1 3 2 1 Perception 7 1 3 1 2 Perform 0 0 Ride 2 3 Sense Motive 2 1 1 Stealth 6 1 3 3 survival 5 1 3 1 Swim 0 1 Money PP: 00 GP: 83 SP: 19 CP: 00 Equipment Cost Weight Explorer's Outfit 8 lb Studded Leather Armor 25gp 20 lb Scimitar 15gp 4 lb Short Sword 10gp 2 lb Throwing Axe (2) 16gp 4 lb Dagger (2) 4gp 2 lb Rope (Silk, 50') 10gp 5 lb Grappling Hook 1gp 4 lb Beltpouch (2) 2gp 1 lb Flint & Steel 1gp Parchment (5 Sheets) 1gp Charcoal (10 Sticks) 1sp Total Weight: 50 lb Light Medium Heavy Over Head Lift Push Max Weight: 0-50 51-100 101-150 0-150 0-300 0-750 [/code] [sblock=Stat Block][code] HP: 10/10 AC: 16 AC(T): 13 AC(FF): 13 Init: +02 ST(F):+02 ST(R):+05 ST(W):+01 BAB: 01 CMB: 02 CMD: 15 Weapon Attack Damage Critical Special Scimitar +0 1d6+1 18-20/x2 +1 D when Flanking Short Sword +0 1d6 19-20/x2 +1 D when Flanking Axe (Throwing) +2 (+4) 1d6+1 20/x2 Range: 10' Dagger (Thrown) +2 (+4) 1d6+1 20/x2 Range: 10' [/code][/sblock] [sblock=Background] Notes to be fleshed out later: Orphan/street urchin (parents killed by Tiefling member of organized crime syndicate). This is origin of Favored Enemy and Conspiracy Hunter Trait. Rescued Carafir (BIG dog - still working out details with Malvoisin) as puppy, raised/trained him. Fought together, this is origin of Dirty Fighting trait. Carafir is her best friend (her only true friend until she gets to know the party). [/sblock] [sblock=Appearance/Personality] Notes to be fleshed out later: Small (due to early malnourishment), survivor, tough attitude but caring heart and desire to do the right thing. Uses Ranger skills providing for many of the street kids from her neighborhood, as well as teaching them to take care of themselves. [/sblock] [/QUOTE]
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Council of Thieves, Act I - The Bastards of Erebus [DISCUSSION]
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