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Council of Thieves Adventure Path
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<blockquote data-quote="imars" data-source="post: 6686794" data-attributes="member: 6704753"><p><strong>4 out of 5 rating for Council of Thieves Adventure Path</strong></p><p></p><p>My party was looking for an urban adventure with more diplomacy and less fighting. We ran this in monthly sessions after work for a period of two years. What we got was a running story with enough mystery to keep the plot moving through all six books. Where the adventure path excelled was in the second book with the murder play. This was a unique experience that I think everyone should try, even if you have to shoe-horn it into your current campaign. A lost opportunity here was that the city could have been fleshed out a lot more. There could have been more characters who kept appearing throughout the adventure. It is worthwhile to try and engineer this yourself. The fame/popularity point system did not really work for me. You go to great pains to help the PCs gather these throughout the adventure only to realize at the end that the chart to assess the results appears hopelessly skewed to a bad result. Despite these failings Council of Thieves great mystery which plays out in a compact geographical space.</p></blockquote><p></p>
[QUOTE="imars, post: 6686794, member: 6704753"] [b]4 out of 5 rating for Council of Thieves Adventure Path[/b] My party was looking for an urban adventure with more diplomacy and less fighting. We ran this in monthly sessions after work for a period of two years. What we got was a running story with enough mystery to keep the plot moving through all six books. Where the adventure path excelled was in the second book with the murder play. This was a unique experience that I think everyone should try, even if you have to shoe-horn it into your current campaign. A lost opportunity here was that the city could have been fleshed out a lot more. There could have been more characters who kept appearing throughout the adventure. It is worthwhile to try and engineer this yourself. The fame/popularity point system did not really work for me. You go to great pains to help the PCs gather these throughout the adventure only to realize at the end that the chart to assess the results appears hopelessly skewed to a bad result. Despite these failings Council of Thieves great mystery which plays out in a compact geographical space. [/QUOTE]
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