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<blockquote data-quote="Scott DeWar" data-source="post: 6623615" data-attributes="member: 49929"><p>[code]</p><p>Tobias Delacroix sorcerer or wizard 2</p><p>possible future plan: Arcane archer</p><p>Languages: Common; +1 more</p><p>[/code]</p><p></p><p><strong>Personal information</strong></p><p>[code]</p><p>[B]Str[/B] 11 +0 1 pt </p><p>[B]Dex[/B] 12 +1 2 pt</p><p>[B]Con[/B] 12 +1 2 pt</p><p>[B]Int [/B] 12 +1 2 pt</p><p>[B]Wis[/B] 15 +2 3 pt human +2</p><p>[B]Cha[/B] 14 +2 5 pt</p><p></p><p>[B]HP[/B] 18 [mk 1d8; sr 1d6; con +2; fc +2]</p><p>[B]Init[/B] +1 [dex +1]</p><p>[B]BAB[/B] +0 [B]CMB[/B] +0 [B]CMD[/B] 11</p><p>ranged touch +1</p><p>[B]Fort[/B] +3 [monk +2; con +1]</p><p>[B]Ref[/B] +3 [monk +2; dex +1]</p><p>[B]Will[/B] +6 [monk +2; Scor +2; wis +2]</p><p>[B]Conc[/B]. +5 [lv +1; cha +2; trait +2]</p><p></p><p>[/code]</p><p></p><p><strong>Defense</strong></p><p>[code]</p><p>Armor: none</p><p>Ac 14 [wis +3][dex +1]</p><p>touch 14</p><p>Flatfoot 13</p><p>[/code]</p><p></p><p><strong>Combat</strong></p><p>[code]</p><p>[B][U]Weapon att dam crit type notes[/U][/B]</p><p>Long Bow +1 1-8 X3 P ---</p><p>Dagger +0 1-4 19–20/×2 p/s ---</p><p> thrown +1 1-4 19–20/×2 p/s ---</p><p>temple sword +0 1-8 19-20/x2 S ---</p><p>nunchuck +0 1-6 x2 B ---</p><p>Kama +0 1-6 x2 B ---</p><p></p><p>[U][I]Profs:[/I][/U] </p><p>All simple; All Bows; brass knuckles, cestus, club, crossbow (light or heavy), dagger, hand axe, javelin, </p><p>kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword</p><p>[/code]</p><p></p><p>Feats, traits, skills and features</p><p></p><p></p><p>Traits</p><p>1) Acrobat [social] <a href="http://www.d20pfsrd.com/traits/social-traits/acrobat" target="_blank">http://www.d20pfsrd.com/traits/social-traits/acrobat</a></p><p>2) Desperate Focus [Magic] <a href="http://www.d20pfsrd.com/traits/magic-traits/desperate-focus" target="_blank">http://www.d20pfsrd.com/traits/magic-traits/desperate-focus</a></p><p></p><p>[code]</p><p>[U][B]Feats[/B][/U]</p><p>Human: Eclectic [monk, scor] [URL]http://www.d20pfsrd.com/feats/racial-feats/eclectic[/URL]</p><p>level 1: Alertness +2 percep, +2 sense motive [URL]http://www.d20pfsrd.com/feats/general-feats/alertness---final[/URL]</p><p>monk 1: [SIZE=3][I][U][B]Precise shot[/B][/U] adept at firing ranged attacks into melee. [URL]http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final[/URL]</p><p>[/I]sorcerer 1: feature bonus feat [/SIZE]A sorcerer gains Eschew Materials as a bonus feat at 1st level.</p><p></p><p>Skill points: 4 [monk 1] + 2 [scor 1] + 2 [Int] +2 [race] +2 [fav class]= 14 </p><p>Skill ranks abil class misc total</p><p>Acrobatics (Dex) 2 1 3 1 +7 [feat]</p><p>Appraise (Int) x 1 3 x +4</p><p>Bluff (Cha) x 2 3 x +5</p><p>Climb (Str) 2 0 3 x +5 [-2 to fast climb]</p><p>Craft (Int) x 1 3 x +x</p><p>Escape Artist (Dex) x 1 3 x +4</p><p>Fly (Dex) 0 1 3 x +x</p><p>Intimidate (Cha) x 2 3 x +4</p><p>Knowledge </p><p> (arcana) (Int) 1 1 3 x +5</p><p> (history) (Int) x 1 3 x +4</p><p> (Planes) (Int) 1 1 3 x +5 Djinni bonus</p><p> (religion) (Int) 1 1 3 x +5</p><p>Perception (Wis) 2 2 3 2 +9 [+2 feat]</p><p>Perform (Cha) x 2 3 x +x</p><p>Profession (Wis) x x 3 x +x</p><p>Sense Motive (Wis) 1 2 3 2 +8 [+2 feat]</p><p>Stealth (Dex) 2 1 3 x +6</p><p>Spellcraft (Int) x 1 3 x +x</p><p>Swim (Str) x 0 3 x +x</p><p>Use Mag Dev (Cha) 2 2 3 x +7</p><p></p><p>[sblock=Human features]</p><p></p><p>[LIST]</p><p>[*][B]Ability Score Racial Traits[/B]: Human characters gain a +2 racial bonus to one ability score of their </p><p>[/LIST]</p><p> choice at creation to represent their varied nature.</p><p></p><p>[LIST]</p><p>[*][B]Size[/B]: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. </p><p>[*][B]Base Speed[/B]: Humans have a base speed of 30 feet. </p><p>[*][B]Languages[/B]: Humans begin play speaking Common. Humans with high Intelligence scores can choose </p><p>[/LIST]</p><p> any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for </p><p>more information about these languages.</p><p>[CENTER]Feat and Skill Racial Traits</p><p>[/CENTER]</p><p></p><p>[LIST]</p><p>[*][B]Bonus Feat[/B]: Humans select one extra feat at 1st level. </p><p>[*][B]Skilled[/B]: Humans gain an additional skill rank at first level and one additional rank </p><p>[/LIST]</p><p>whenever they gain a level. Also, see Feat: Eclectic.</p><p></p><p>[/sblock]</p><p>[sblock=Monk-Zen Archer class features]</p><p>4 skill points+int/level</p><p>Bonus feat</p><p>Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. </p><p>flurry of blows</p><p> Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when </p><p> using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his </p><p> unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage </p><p> rolls made with flurry of blows unless he is using a composite bow with a Strength rating. It otherwise</p><p> functions as normal for a monk of his level. </p><p>Perfect strike - replaces stunning fist</p><p> At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the </p><p> prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his </p><p> attack roll three times and take the highest result. If one of these rolls is a critical threat, the </p><p> monk must choose one of his other two rolls to use as his confirmation roll.</p><p>Unarmed strike </p><p> At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be</p><p> with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his </p><p> hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk </p><p> may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. </p><p> Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal </p><p> damage instead with no penalty on his attack roll. He has the same choice to deal lethal or </p><p> nonlethal damage while grappling.</p><p></p><p> A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for </p><p> the purpose of spells and effects that enhance or improve either manufactured weapons or natural </p><p> weapons.</p><p></p><p>[U]combat features table:[/U]</p><p> unarmed damage 1d6</p><p> flurry of blows -1/-1</p><p> a/c bonus +0</p><p> move bonus +0 feet</p><p></p><p>[/sblock]</p><p>[sblock=Scorcerer - Djinni class features]</p><p>bloodline power:</p><p>[U][B]Electricity Ray (Sp)[/B][/U]: Starting at 1st level, you can unleash an elemental ray as a standard action, </p><p>targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity </p><p>damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times </p><p>per day equal to 3 + your Charisma modifier.</p><p></p><p>Bloodline spells: none at this time</p><p></p><p>Bloodline feat: None at this time</p><p>[/sblock]</p><p>[/code]</p><p></p><p><strong>Spells</strong></p><p>[code]</p><p>Spells known</p><p></p><p>Cantrips (4)</p><p>Detect Magic; Light; Prestidigitation; Jolt</p><p></p><p>Level 1 (2) </p><p>mage armor; ear piercing scream but with electricity ??</p><p></p><p></p><p>casting per day</p><p></p><p>Level 1 2 3 4</p><p>base 4</p><p>[U]bonus 1 1[/U]</p><p>total 5</p><p>[/code]</p><p></p><p>plans for other spells:</p><p>shield; </p><p></p><p><strong>Equipment</strong></p><p>[code]</p><p>Long Bow 100 gp 3 lbg</p><p> Arrows 1 gp 3 lb</p><p>Dagger 2 gp 1 lb</p><p>nunchuks 2 gp 2 lb</p><p>Sword, Temple 30 gp 3 lb</p><p>water skin 1 gp 4 lb</p><p>back pack 2 gp 2 lb</p><p>rations x 7 3.5 gp 7 lb</p><p>bedroll 0.1 gp 5 lb</p><p>sunrod x 3 6 gp 3 lb</p><p>cash 2 gp, 4 sp weight: 33 lb</p><p></p><p>carrieing capacity </= 33 lb: light; 34 lb - 66 lb: Medium; 67 lb - 100 lb: Heavy</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6623615, member: 49929"] [code] Tobias Delacroix sorcerer or wizard 2 possible future plan: Arcane archer Languages: Common; +1 more [/code] [B]Personal information[/B] [code] [B]Str[/B] 11 +0 1 pt [B]Dex[/B] 12 +1 2 pt [B]Con[/B] 12 +1 2 pt [B]Int [/B] 12 +1 2 pt [B]Wis[/B] 15 +2 3 pt human +2 [B]Cha[/B] 14 +2 5 pt [B]HP[/B] 18 [mk 1d8; sr 1d6; con +2; fc +2] [B]Init[/B] +1 [dex +1] [B]BAB[/B] +0 [B]CMB[/B] +0 [B]CMD[/B] 11 ranged touch +1 [B]Fort[/B] +3 [monk +2; con +1] [B]Ref[/B] +3 [monk +2; dex +1] [B]Will[/B] +6 [monk +2; Scor +2; wis +2] [B]Conc[/B]. +5 [lv +1; cha +2; trait +2] [/code] [B]Defense[/B] [code] Armor: none Ac 14 [wis +3][dex +1] touch 14 Flatfoot 13 [/code] [B]Combat[/B] [code] [B][U]Weapon att dam crit type notes[/U][/B] Long Bow +1 1-8 X3 P --- Dagger +0 1-4 19–20/×2 p/s --- thrown +1 1-4 19–20/×2 p/s --- temple sword +0 1-8 19-20/x2 S --- nunchuck +0 1-6 x2 B --- Kama +0 1-6 x2 B --- [U][I]Profs:[/I][/U] All simple; All Bows; brass knuckles, cestus, club, crossbow (light or heavy), dagger, hand axe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword [/code] Feats, traits, skills and features Traits 1) Acrobat [social] [URL]http://www.d20pfsrd.com/traits/social-traits/acrobat[/URL] 2) Desperate Focus [Magic] [URL]http://www.d20pfsrd.com/traits/magic-traits/desperate-focus[/URL] [code] [U][B]Feats[/B][/U] Human: Eclectic [monk, scor] [URL]http://www.d20pfsrd.com/feats/racial-feats/eclectic[/URL] level 1: Alertness +2 percep, +2 sense motive [URL]http://www.d20pfsrd.com/feats/general-feats/alertness---final[/URL] monk 1: [SIZE=3][I][U][B]Precise shot[/B][/U] adept at firing ranged attacks into melee. [URL]http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final[/URL] [/I]sorcerer 1: feature bonus feat [/SIZE]A sorcerer gains Eschew Materials as a bonus feat at 1st level. Skill points: 4 [monk 1] + 2 [scor 1] + 2 [Int] +2 [race] +2 [fav class]= 14 Skill ranks abil class misc total Acrobatics (Dex) 2 1 3 1 +7 [feat] Appraise (Int) x 1 3 x +4 Bluff (Cha) x 2 3 x +5 Climb (Str) 2 0 3 x +5 [-2 to fast climb] Craft (Int) x 1 3 x +x Escape Artist (Dex) x 1 3 x +4 Fly (Dex) 0 1 3 x +x Intimidate (Cha) x 2 3 x +4 Knowledge (arcana) (Int) 1 1 3 x +5 (history) (Int) x 1 3 x +4 (Planes) (Int) 1 1 3 x +5 Djinni bonus (religion) (Int) 1 1 3 x +5 Perception (Wis) 2 2 3 2 +9 [+2 feat] Perform (Cha) x 2 3 x +x Profession (Wis) x x 3 x +x Sense Motive (Wis) 1 2 3 2 +8 [+2 feat] Stealth (Dex) 2 1 3 x +6 Spellcraft (Int) x 1 3 x +x Swim (Str) x 0 3 x +x Use Mag Dev (Cha) 2 2 3 x +7 [sblock=Human features] [LIST] [*][B]Ability Score Racial Traits[/B]: Human characters gain a +2 racial bonus to one ability score of their [/LIST] choice at creation to represent their varied nature. [LIST] [*][B]Size[/B]: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. [*][B]Base Speed[/B]: Humans have a base speed of 30 feet. [*][B]Languages[/B]: Humans begin play speaking Common. Humans with high Intelligence scores can choose [/LIST] any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. [CENTER]Feat and Skill Racial Traits [/CENTER] [LIST] [*][B]Bonus Feat[/B]: Humans select one extra feat at 1st level. [*][B]Skilled[/B]: Humans gain an additional skill rank at first level and one additional rank [/LIST] whenever they gain a level. Also, see Feat: Eclectic. [/sblock] [sblock=Monk-Zen Archer class features] 4 skill points+int/level Bonus feat Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. flurry of blows Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. It otherwise functions as normal for a monk of his level. Perfect strike - replaces stunning fist At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll. Unarmed strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. [U]combat features table:[/U] unarmed damage 1d6 flurry of blows -1/-1 a/c bonus +0 move bonus +0 feet [/sblock] [sblock=Scorcerer - Djinni class features] bloodline power: [U][B]Electricity Ray (Sp)[/B][/U]: Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Bloodline spells: none at this time Bloodline feat: None at this time [/sblock] [/code] [B]Spells[/B] [code] Spells known Cantrips (4) Detect Magic; Light; Prestidigitation; Jolt Level 1 (2) mage armor; ear piercing scream but with electricity ?? casting per day Level 1 2 3 4 base 4 [U]bonus 1 1[/U] total 5 [/code] plans for other spells: shield; [B]Equipment[/B] [code] Long Bow 100 gp 3 lbg Arrows 1 gp 3 lb Dagger 2 gp 1 lb nunchuks 2 gp 2 lb Sword, Temple 30 gp 3 lb water skin 1 gp 4 lb back pack 2 gp 2 lb rations x 7 3.5 gp 7 lb bedroll 0.1 gp 5 lb sunrod x 3 6 gp 3 lb cash 2 gp, 4 sp weight: 33 lb carrieing capacity </= 33 lb: light; 34 lb - 66 lb: Medium; 67 lb - 100 lb: Heavy [/code] [/QUOTE]
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