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Council of Wyrms
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<blockquote data-quote="Alzrius" data-source="post: 660697" data-attributes="member: 8461"><p>Welcome to the EN World boards Little Flower! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>As far as I've heard (if anyone else knows more, please chime in), there are no plans on anyone's part to turn <em>Council or Wyrms</em> into a d20 supplement.</p><p></p><p>Your best bet is to use <em>Savage Species</em>, which will cover playing monsters as PCs in 3E, and maybe the information in the revised <em>Monster Manual</em> as well. That done, all that's really left is the campaign information, and that can be used directly from the 2E <em>Council of Wyrms</em> with no need for porting over old rules in virtually every case.</p><p></p><p>Sorry if I sound like the bearer of bad news, but ultimately, its not that hard to make your own <em>Council of Wyrms</em> campaign in 3E.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 660697, member: 8461"] Welcome to the EN World boards Little Flower! :) As far as I've heard (if anyone else knows more, please chime in), there are no plans on anyone's part to turn [I]Council or Wyrms[/I] into a d20 supplement. Your best bet is to use [I]Savage Species[/I], which will cover playing monsters as PCs in 3E, and maybe the information in the revised [I]Monster Manual[/I] as well. That done, all that's really left is the campaign information, and that can be used directly from the 2E [I]Council of Wyrms[/I] with no need for porting over old rules in virtually every case. Sorry if I sound like the bearer of bad news, but ultimately, its not that hard to make your own [I]Council of Wyrms[/I] campaign in 3E. [/QUOTE]
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