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<blockquote data-quote="Killer Shrike" data-source="post: 120243" data-attributes="member: 1829"><p>I think you are referring to the 30 odd "Fighting Style" prestige classes I did and the 25 odd feats I developed to go along with them many months ago on the House Rules board. I believe (but havent checked) that they all went the way of the dodo when the boards were reset. However, I still have a copy of all of it on my hard drive if anyone is interested.</p><p></p><p>More to the point, I think you are specifically thinking of the Masterful Disarm feat:</p><p><em></em></p><p><em>New Feat by Ed Hastings aka Killer Shrike</em></p><p><em>Masterful Disarm [General]</em></p><p><em>You are greatly skilled at divesting others of their weapons.</em></p><p><em>Prerequisites: Expertise, Improved Disarm</em></p><p><em>Benefit: The user gains a +4 competence bonus on any attempt to Disarm a foe. If the Disarm is successful the opponents weapon does not land at her feet as normal, but instead is knocked to the floor up to 15 feet away in the direction of your choice, as permitted by terrain and obstacles.</em></p><p><em></em></p><p></p><p>However, in the interim year or more since I made that Feat, the Snatch Weapon feat from Song & Silence has been introduced, which is more in line with the Disarm & take away concept.</p></blockquote><p></p>
[QUOTE="Killer Shrike, post: 120243, member: 1829"] I think you are referring to the 30 odd "Fighting Style" prestige classes I did and the 25 odd feats I developed to go along with them many months ago on the House Rules board. I believe (but havent checked) that they all went the way of the dodo when the boards were reset. However, I still have a copy of all of it on my hard drive if anyone is interested. More to the point, I think you are specifically thinking of the Masterful Disarm feat: [i] New Feat by Ed Hastings aka Killer Shrike Masterful Disarm [General] You are greatly skilled at divesting others of their weapons. Prerequisites: Expertise, Improved Disarm Benefit: The user gains a +4 competence bonus on any attempt to Disarm a foe. If the Disarm is successful the opponents weapon does not land at her feet as normal, but instead is knocked to the floor up to 15 feet away in the direction of your choice, as permitted by terrain and obstacles. [/i] However, in the interim year or more since I made that Feat, the Snatch Weapon feat from Song & Silence has been introduced, which is more in line with the Disarm & take away concept. [/QUOTE]
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