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Countdown to Essentials - Powers, implements, feats
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<blockquote data-quote="Stalker0" data-source="post: 5274915" data-attributes="member: 5889"><p>1) Implement Proficiencies: Great idea here. The implement system was needlessly complicated. If I want a warlock with holy symbol what's the harm. I also like anything that encourages multiclassing.</p><p></p><p>2) Racial changes: Also like this one. 4e does seem to have a bigger focus on stat bumps, so broadening them out allows people to use the races for more classes.</p><p></p><p>3) Feat changes. This one I'm mixed about.</p><p></p><p>On the one hand, I agree that certain feats don't have to start at paragon. And I do think the new organization may make finding feats easier than having to look by tier.</p><p></p><p>But that said, I do think the tiers provide an easy prereq system all their own for feats that are in fact too strong for heroic tier....and the fact taht it requires a massive reorganization of existing feats.</p><p></p><p>My main concern is I don't want to start seeing feats where I need 3 other feats in order to take. That was one aspect of 3e I'm not in favor of returning too.</p><p></p><p>4) Melee Training: Honestly I don't know if this is enough of a nerf, especially at low levels when your stat haven't gotten that high yet. It does allow a lot more flexibility though so I'm ready to see it in action before any final judgments.</p><p></p><p>5) Magic Items: If WOTC makes some major changes here, I will call it essential, 4.5, whatever they would like! Magic Items have probably been the biggest disappointment for me in 4e. While they met their design goals of changing items to no longer be as essential, it was done in away that made most magic items completely bland and weak.</p><p></p><p>When I offered my party a chance to take any 20th level item in the book (they were 17th level), and everyone in the party offered someone else a chance to take it, because they couldn't find anything that was that interesting to them...I knew something was up.</p><p></p><p>6) Human Change: I really like this one btw because for several classes the extra at-will just wasn't that desirable. To be able to get that other power is a nice bit of flexibility for the class.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5274915, member: 5889"] 1) Implement Proficiencies: Great idea here. The implement system was needlessly complicated. If I want a warlock with holy symbol what's the harm. I also like anything that encourages multiclassing. 2) Racial changes: Also like this one. 4e does seem to have a bigger focus on stat bumps, so broadening them out allows people to use the races for more classes. 3) Feat changes. This one I'm mixed about. On the one hand, I agree that certain feats don't have to start at paragon. And I do think the new organization may make finding feats easier than having to look by tier. But that said, I do think the tiers provide an easy prereq system all their own for feats that are in fact too strong for heroic tier....and the fact taht it requires a massive reorganization of existing feats. My main concern is I don't want to start seeing feats where I need 3 other feats in order to take. That was one aspect of 3e I'm not in favor of returning too. 4) Melee Training: Honestly I don't know if this is enough of a nerf, especially at low levels when your stat haven't gotten that high yet. It does allow a lot more flexibility though so I'm ready to see it in action before any final judgments. 5) Magic Items: If WOTC makes some major changes here, I will call it essential, 4.5, whatever they would like! Magic Items have probably been the biggest disappointment for me in 4e. While they met their design goals of changing items to no longer be as essential, it was done in away that made most magic items completely bland and weak. When I offered my party a chance to take any 20th level item in the book (they were 17th level), and everyone in the party offered someone else a chance to take it, because they couldn't find anything that was that interesting to them...I knew something was up. 6) Human Change: I really like this one btw because for several classes the extra at-will just wasn't that desirable. To be able to get that other power is a nice bit of flexibility for the class. [/QUOTE]
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