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Counter-Attack Monk Build Ideas?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8211616" data-attributes="member: 6704184"><p>The specific character this is for makes sense to have levels of Rogue, but is mostly a Monk. </p><p></p><p>Right now he is a Drunken Master. Tipsy Sway is great against multiple enemies, but his backstory includes him being lethal in single (especially arena) combat.</p><p></p><p>What I’d love instead of Tipsy Sway is an expansion on Deflect Arrows. Parry as a reaction, spend 1 ki to counter attack.</p><p></p><p>I’d also like soemthing defensive at level 3, and perhaps something where you study an enemy? What if, when you take the Dodge Action, you can study a specific enemy, and gain a damage bonus next time you hit them before the end of your next turn?</p><p></p><p>The idea is to model the kung fu archetype of the patient defensive, often symbolically water based, martial artist who turns the enemy’s attack against them. </p><p></p><p>The character is also a very analytical fighter, who understands the movements and emotions of his opponents and uses that to take them down.</p><p></p><p>Any ideas on how to do this, both within what already exists, and what sort of abilities might go with it in a new monk subclass?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8211616, member: 6704184"] The specific character this is for makes sense to have levels of Rogue, but is mostly a Monk. Right now he is a Drunken Master. Tipsy Sway is great against multiple enemies, but his backstory includes him being lethal in single (especially arena) combat. What I’d love instead of Tipsy Sway is an expansion on Deflect Arrows. Parry as a reaction, spend 1 ki to counter attack. I’d also like soemthing defensive at level 3, and perhaps something where you study an enemy? What if, when you take the Dodge Action, you can study a specific enemy, and gain a damage bonus next time you hit them before the end of your next turn? The idea is to model the kung fu archetype of the patient defensive, often symbolically water based, martial artist who turns the enemy’s attack against them. The character is also a very analytical fighter, who understands the movements and emotions of his opponents and uses that to take them down. Any ideas on how to do this, both within what already exists, and what sort of abilities might go with it in a new monk subclass? [/QUOTE]
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