Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Counter-Attack Monk Build Ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8211665" data-attributes="member: 6704184"><p>I like that basic idea. I think the ki expense is too high for some of it, though. Looking at Deflect Missiles, you only spend ki if you throw the missile back, and looking at Open Hand, you spend a ki to Flurry, and just get the extra benefit for free. Generally, the satisfying Monk subclasses are the ones where you are getting more than just new ways to spend ki, so I'd look to do something like the following on a second pass:</p><p></p><p>Level 3:<strong> Stance of The Patient Tide</strong>. When you take the Dodge Action on your turn, you enter the Stance of The Patient Tide until the end of your next turn. While in the stance, you gain insight into any creature that comes into close contact with you. Whenever a creature misses you with a melee attack, they must succeed on a charisma saving throw or you learn their current HP total, and any damage resistences, immunities, or vulnerabilities they have. </p><p></p><p><strong>The Tide Comes In</strong>. You can use your reaction to deflect a melee weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p><p></p><p></p><p>If you reduce the damage to 0, you can spend 1 ki do one of the following;</p><ul> <li data-xf-list-type="ul">Make a melee weapon attack against the target</li> <li data-xf-list-type="ul">Move a number of feet up to your Unarmored Movement speed bonus</li> <li data-xf-list-type="ul">Force the attacker to succeed on a Dexterity Saving Throw or be moved up to 10ft or any direction and knocked prone.</li> </ul><p></p><p>Level 6. <strong>Feel the Quiet River Rage</strong>. When you are in the Stance of The Patient Tide, you gain tremorsense out to 20ft, and can move up to 5ft any time you succeed on a strength or dexterity saving throw. </p><p></p><p>Level 11. idk</p><p></p><p>Level 17. <strong>Tidal Heart Beat</strong> When you use your Flurry of Blows or spend ki as part of the The Tide Comes In ability, you can feel the ki of a single creature targeted by the ability, feeling their heartbeat if they have one, or their mystical essence if they do not. Any time in the next minute that you use either ability against them again, you can spend ki to add additional damage dice equal to your martial arts die to a single damage roll against the target, ending the effect. You gain a number of dice equal to the number of ki you spend. </p><p></p><p>I'd like to finagle that a bit more to where you mark an enemy like in Tidal Heart Beat but with a much lesser effect very early on. I'll think on it and rework the abilities to use that psuedomarking mechanic early on, somewhere, but I do think the deflecting attacks thing should be at level 3 if possible, because it's situational enough that it isn't really equal to most level 6 benefits, and a slight buff to the dodge action isn't supperr beefy either.</p><p></p><p></p><p>His weapons aren't really the issue, but I'll check out the articles.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8211665, member: 6704184"] I like that basic idea. I think the ki expense is too high for some of it, though. Looking at Deflect Missiles, you only spend ki if you throw the missile back, and looking at Open Hand, you spend a ki to Flurry, and just get the extra benefit for free. Generally, the satisfying Monk subclasses are the ones where you are getting more than just new ways to spend ki, so I'd look to do something like the following on a second pass: Level 3:[B] Stance of The Patient Tide[/B]. When you take the Dodge Action on your turn, you enter the Stance of The Patient Tide until the end of your next turn. While in the stance, you gain insight into any creature that comes into close contact with you. Whenever a creature misses you with a melee attack, they must succeed on a charisma saving throw or you learn their current HP total, and any damage resistences, immunities, or vulnerabilities they have. [B]The Tide Comes In[/B]. You can use your reaction to deflect a melee weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can spend 1 ki do one of the following; [LIST] [*]Make a melee weapon attack against the target [*]Move a number of feet up to your Unarmored Movement speed bonus [*]Force the attacker to succeed on a Dexterity Saving Throw or be moved up to 10ft or any direction and knocked prone. [/LIST] Level 6. [B]Feel the Quiet River Rage[/B]. When you are in the Stance of The Patient Tide, you gain tremorsense out to 20ft, and can move up to 5ft any time you succeed on a strength or dexterity saving throw. Level 11. idk Level 17. [B]Tidal Heart Beat[/B] When you use your Flurry of Blows or spend ki as part of the The Tide Comes In ability, you can feel the ki of a single creature targeted by the ability, feeling their heartbeat if they have one, or their mystical essence if they do not. Any time in the next minute that you use either ability against them again, you can spend ki to add additional damage dice equal to your martial arts die to a single damage roll against the target, ending the effect. You gain a number of dice equal to the number of ki you spend. I'd like to finagle that a bit more to where you mark an enemy like in Tidal Heart Beat but with a much lesser effect very early on. I'll think on it and rework the abilities to use that psuedomarking mechanic early on, somewhere, but I do think the deflecting attacks thing should be at level 3 if possible, because it's situational enough that it isn't really equal to most level 6 benefits, and a slight buff to the dodge action isn't supperr beefy either. His weapons aren't really the issue, but I'll check out the articles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Counter-Attack Monk Build Ideas?
Top