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Counter-Attack Monk Build Ideas?
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<blockquote data-quote="Gammadoodler" data-source="post: 8211690" data-attributes="member: 6914290"><p>Spitballing some things here. Seems like you could use some exploration/social features.</p><p></p><p><strong>Stilled tempest</strong>: cast calm emotions one time/sr without expending a spell slot. </p><p> </p><p><strong>Ride the waves:</strong> you are always under the effect of the water walk spell. </p><p></p><p>On the other hand... Maelstrom is a cool word.. sooo...</p><p></p><p><strong>Unbound Maelstrom: </strong>once per long rest, invoke the oceans ferocity. For one minute, you gain one additional action each turn which you may spend to dodge or attack with an unarmed strike. For the duration, your unarmed strikes have a range of 15 feet, and when you hit with an unarmed attack, you may spend a ki point to pull that creature 10 feet toward you.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8211690, member: 6914290"] Spitballing some things here. Seems like you could use some exploration/social features. [B]Stilled tempest[/B]: cast calm emotions one time/sr without expending a spell slot. [B]Ride the waves:[/B] you are always under the effect of the water walk spell. On the other hand... Maelstrom is a cool word.. sooo... [B]Unbound Maelstrom: [/B]once per long rest, invoke the oceans ferocity. For one minute, you gain one additional action each turn which you may spend to dodge or attack with an unarmed strike. For the duration, your unarmed strikes have a range of 15 feet, and when you hit with an unarmed attack, you may spend a ki point to pull that creature 10 feet toward you. [/QUOTE]
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Counter-Attack Monk Build Ideas?
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