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Counter Collection Digital - Making Counters
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<blockquote data-quote="Henry" data-source="post: 2929893" data-attributes="member: 158"><p>I use CorelDRAW (Adobe Illustrator, Powerpoint, and MS Publisher would all work about as well), import, size/crop as needed, and then draw a second tiny white-filled box in front to the bottom right.</p><p></p><p>I keep meaning to pick up Counter Collection, but as I haven't yet, I use Google Image, Wotc's art gallery, and Claudio's gallery. This Christmas I'm thinking of making CCDig platinum (or whatever current version) on my family's "mandatory" list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The greatest thing about counters is that players can write damage and conditions directly on the counters, and I don't have to keep as close of an eye on current stats for minis. When they do damage, I ask what the total damage to date is after each hit, and they write it on the sheet. Damage reduction and evergy resistance mysteries suffer, but it makes the combats go faster.</p></blockquote><p></p>
[QUOTE="Henry, post: 2929893, member: 158"] I use CorelDRAW (Adobe Illustrator, Powerpoint, and MS Publisher would all work about as well), import, size/crop as needed, and then draw a second tiny white-filled box in front to the bottom right. I keep meaning to pick up Counter Collection, but as I haven't yet, I use Google Image, Wotc's art gallery, and Claudio's gallery. This Christmas I'm thinking of making CCDig platinum (or whatever current version) on my family's "mandatory" list. :) The greatest thing about counters is that players can write damage and conditions directly on the counters, and I don't have to keep as close of an eye on current stats for minis. When they do damage, I ask what the total damage to date is after each hit, and they write it on the sheet. Damage reduction and evergy resistance mysteries suffer, but it makes the combats go faster. [/QUOTE]
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