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<blockquote data-quote="painandgreed" data-source="post: 3429089" data-attributes="member: 24969"><p>Well, as seen with the aquatic elf, the elvish race seems likely to adapt camoflage schemes when small populations are placed under stress in extreme conditions. Certainly such campflage is not strange compared to some even found in nature. The real question is why their hair is white.</p><p></p><p>Decaying equipment is hardly a pure meta-gaming concept. A pointed out in other threads, equipment can make a group capable of dealing with higher than normal CR encounters. The Drow race seem to follow that and equip their people with more than the usual wealth by level guidelines so they can protect their dangerously small population. That makes Drow wandering treasure troves of equipment. Adding in something like a +1 enchantment (or static cost) which would destroy the equipment if it left the underdark or was modified to fit somebody other than it's intended owner, removes much of the wealth motive for attacking Drow, a fairly simple in game racial defense. Of coruse, anybody using or selling a Drow weapon in the underdark would be revealing themselves as a murder of Drow and could be dealt with at the Drow's advantage.</p><p></p><p>Some of the others? Ya, I don't know. that's why I re-wrote the Drow and Lolth for IMC (and I won't bother you with that).</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3429089, member: 24969"] Well, as seen with the aquatic elf, the elvish race seems likely to adapt camoflage schemes when small populations are placed under stress in extreme conditions. Certainly such campflage is not strange compared to some even found in nature. The real question is why their hair is white. Decaying equipment is hardly a pure meta-gaming concept. A pointed out in other threads, equipment can make a group capable of dealing with higher than normal CR encounters. The Drow race seem to follow that and equip their people with more than the usual wealth by level guidelines so they can protect their dangerously small population. That makes Drow wandering treasure troves of equipment. Adding in something like a +1 enchantment (or static cost) which would destroy the equipment if it left the underdark or was modified to fit somebody other than it's intended owner, removes much of the wealth motive for attacking Drow, a fairly simple in game racial defense. Of coruse, anybody using or selling a Drow weapon in the underdark would be revealing themselves as a murder of Drow and could be dealt with at the Drow's advantage. Some of the others? Ya, I don't know. that's why I re-wrote the Drow and Lolth for IMC (and I won't bother you with that). [/QUOTE]
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