Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Counter-smackdowns: Countering a mage using Improved Invisibility + Fly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="officeronin" data-source="post: 756836" data-attributes="member: 8483"><p>Wizards that can cast improved inviso and fly can also cast protection from arrows, so he wouldn't be all that worried about archers.</p><p></p><p>Still, that's a trio of spells, so the amount of artillery spells available will be less. And providing artillery is what the wizard on the battlefield does -- just like regular artillery. Howitzers can easily be destroyed by a few well-placed AP machine gun rounds, and, as a result, they are not placed on the front line, but back where they can be protected. In a like manner, the general who sends his wizards flying over the enemy risks an important asset.</p><p></p><p>Fact is, a wizard on the battlefield is a potent weapon -- few can compete in the ability to kill scrubs. If the enemy army is all scrubs, you don't even need the improved invisibility... If the enemy army has spellcasters or anything that flies, that's a dead wizard.</p><p></p><p>I was running a wizard when the orc army was coming to attack the kingdom. I found a herd of cattle, hired folks to herd them into the path of the advancing army, and then cast 5 different versions of contagion on the cattle. The army came along, ate the fresh meat, and died soon thereafter. Who needed fireball?</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 756836, member: 8483"] Wizards that can cast improved inviso and fly can also cast protection from arrows, so he wouldn't be all that worried about archers. Still, that's a trio of spells, so the amount of artillery spells available will be less. And providing artillery is what the wizard on the battlefield does -- just like regular artillery. Howitzers can easily be destroyed by a few well-placed AP machine gun rounds, and, as a result, they are not placed on the front line, but back where they can be protected. In a like manner, the general who sends his wizards flying over the enemy risks an important asset. Fact is, a wizard on the battlefield is a potent weapon -- few can compete in the ability to kill scrubs. If the enemy army is all scrubs, you don't even need the improved invisibility... If the enemy army has spellcasters or anything that flies, that's a dead wizard. I was running a wizard when the orc army was coming to attack the kingdom. I found a herd of cattle, hired folks to herd them into the path of the advancing army, and then cast 5 different versions of contagion on the cattle. The army came along, ate the fresh meat, and died soon thereafter. Who needed fireball? OfficeRonin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Counter-smackdowns: Countering a mage using Improved Invisibility + Fly
Top