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Counter-smackdowns: Countering a mage using Improved Invisibility + Fly
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<blockquote data-quote="Elder-Basilisk" data-source="post: 757502" data-attributes="member: 3146"><p>Enlarged See Invisible is a good idea; otherwise, fireball usually has a longer range than See Invisible which means that the wizard can fly out of range of See Invisible (and glitterdust) and pelt the PCs with fireballs.</p><p></p><p>Readied actions (fireball the spot I see the pellet of fire emerge from) are one way to deal with the flying improved invisible wizard. Dispel magic would work too (although with the distances involved, it would probably have to be an area dispel to be sure of getting the wizard.</p><p></p><p>Invisibility and leaving the area would work too. Alternately, invisibility and summoning a dire bat, fiendish dire bat, or something else with blindsight would be a possibility.</p><p></p><p>Mass Resist Elements would take the edge off of the fireballs.</p><p></p><p>Since we're obviously discussing high levels (the wizard can cast fly and improved invisibility without significantly diminishing his offensive capability) casting a hemispherical wall of force for protection and waiting the wizard out is a possibility (although not a particularly attractive one).</p><p></p><p>However, as people have noted, getting under cover is probably the best tactic. Even the cover of trees would most likely prevent the wizard from targetting PCs from beyond the range of See Invisibile.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 757502, member: 3146"] Enlarged See Invisible is a good idea; otherwise, fireball usually has a longer range than See Invisible which means that the wizard can fly out of range of See Invisible (and glitterdust) and pelt the PCs with fireballs. Readied actions (fireball the spot I see the pellet of fire emerge from) are one way to deal with the flying improved invisible wizard. Dispel magic would work too (although with the distances involved, it would probably have to be an area dispel to be sure of getting the wizard. Invisibility and leaving the area would work too. Alternately, invisibility and summoning a dire bat, fiendish dire bat, or something else with blindsight would be a possibility. Mass Resist Elements would take the edge off of the fireballs. Since we're obviously discussing high levels (the wizard can cast fly and improved invisibility without significantly diminishing his offensive capability) casting a hemispherical wall of force for protection and waiting the wizard out is a possibility (although not a particularly attractive one). However, as people have noted, getting under cover is probably the best tactic. Even the cover of trees would most likely prevent the wizard from targetting PCs from beyond the range of See Invisibile. [/QUOTE]
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Counter-smackdowns: Countering a mage using Improved Invisibility + Fly
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