Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Counter spell and calling out spell levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7587182" data-attributes="member: 6669384"><p>The basic Counterspell maneuver (without Improved Counterspell) works, without dice roll, but you have to have the *same* spell to counter it with, or one specific to that spell. Someone wants to try casting an Empowered, Heightened, Silent, etc Fireball, you need Fireball to counter it. You don't need to match the level or metamagic elements.</p><p></p><p>You can also do it with a Dispel, but that's a lot less certain.</p><p></p><p>When using the Improved Counterspell feat you can use a broader range of spells to block the spell, but it has to be a spell of the same school and at least one level higher.</p><p></p><p>At a minimum you need to identify that spell, typically with a Spellcraft check. Since that check DC is tied to the level of the spell being recognized/identified, and because the metamagics affect that effective level, I can't see any reason why the Spellcraft wouldn't give you that as well.</p><p></p><p>On the down side, when you aren't using the same spell then you do need to count the spell slot increases from Metamagic enhancements and Heighten Spell effects. It gets a lot more expensive.</p><p></p><p>And the maneuver is expensive in other ways: Your caster has to Ready Action to Counterspell, with the Feat or not, which means that your caster is tied up, effectively out of the conflict while theirs is free to do whatever is needed, outside of casting a spell.</p><p></p><p>In our games people have kept pushing my various spell caster to become better at melee. Not because they think I'm going to rush to the front line, but because they know my Wiz or Bard, or Sorc or whatever can still "fight defensively" while providing a flank. He/she can Aid Another to improve a companion's effective AC, essentially a Shield Bearer or an "I've got your back" thing. So my primary or secondary spell casters were still able to contribute when low on spells, or when facing a foe that spells didn't work well against. Or when some smarta.. er.. alec tries to get cute with Counterspell. I effectively take him/her out of play by not triggering their Ready Action.</p><p></p><p>So there's a reason we don't see that maneuver very often. No real need to make it harder.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7587182, member: 6669384"] The basic Counterspell maneuver (without Improved Counterspell) works, without dice roll, but you have to have the *same* spell to counter it with, or one specific to that spell. Someone wants to try casting an Empowered, Heightened, Silent, etc Fireball, you need Fireball to counter it. You don't need to match the level or metamagic elements. You can also do it with a Dispel, but that's a lot less certain. When using the Improved Counterspell feat you can use a broader range of spells to block the spell, but it has to be a spell of the same school and at least one level higher. At a minimum you need to identify that spell, typically with a Spellcraft check. Since that check DC is tied to the level of the spell being recognized/identified, and because the metamagics affect that effective level, I can't see any reason why the Spellcraft wouldn't give you that as well. On the down side, when you aren't using the same spell then you do need to count the spell slot increases from Metamagic enhancements and Heighten Spell effects. It gets a lot more expensive. And the maneuver is expensive in other ways: Your caster has to Ready Action to Counterspell, with the Feat or not, which means that your caster is tied up, effectively out of the conflict while theirs is free to do whatever is needed, outside of casting a spell. In our games people have kept pushing my various spell caster to become better at melee. Not because they think I'm going to rush to the front line, but because they know my Wiz or Bard, or Sorc or whatever can still "fight defensively" while providing a flank. He/she can Aid Another to improve a companion's effective AC, essentially a Shield Bearer or an "I've got your back" thing. So my primary or secondary spell casters were still able to contribute when low on spells, or when facing a foe that spells didn't work well against. Or when some smarta.. er.. alec tries to get cute with Counterspell. I effectively take him/her out of play by not triggering their Ready Action. So there's a reason we don't see that maneuver very often. No real need to make it harder. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Counter spell and calling out spell levels
Top