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General Tabletop Discussion
*Dungeons & Dragons
Counter spell and calling out spell levels
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<blockquote data-quote="doctorbadwolf" data-source="post: 7587554" data-attributes="member: 6704184"><p>It's not overpowered. Stopping an enemy from casting fireball isn't more powerful than fireball. Which is better is situational. If you're seeing players burn all their slots on counterspell, that's great! they're using huge swathes of their power and versatility stopping the enemy from doing things they could survive and then respond to with powerful magic. </p><p></p><p></p><p></p><p></p><p>It's absolutely an optional rule, yeah. There are no rules anywhere else about whether or not seeing something happen in front of you requires a reaction, but since you don't need to use your reaction to see that a spell is being cast, I can't imagine why you'd need to in order to recognize it. You either recognize it or your don't. </p><p></p><p>I do allow casters to try and obfuscate what they're casting,though. I don't really care about arguments that it steps on the sorcerer's toes. Subtle Spell isn't the singular core feature of the sorcerer. Also, martial characters can trip eachother without being Battle Masters. Class features let them do it better, in both cases. </p><p></p><p></p><p>Why would it take time? How would it take time? It's either going to be part of recognizing that spells are being cast, not happen within the timeframe of an action. </p><p></p><p>I have time to see the creatures around me moving, and take opportunity attacks, but somehow seeing the wizard draw the sigil that finishes the fireball spell while holding a tiny ball in his hand takes too much time? </p><p></p><p>Nah. </p><p></p><p></p><p></p><p>I agree with all of this. </p><p></p><p>I also give Advantage or Disadvantage on the check (Arcana, Religion, or Nature, depending on the type of caster, or Investigation) depending on whether it's a spell they have seen in game before, one they're researching, one they know, etc. </p><p></p><p>If it's a spell they cast all the time, I just tell them what spell it is unless I want to emphasize that the caster is working from a very different tradition than the player character.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7587554, member: 6704184"] It's not overpowered. Stopping an enemy from casting fireball isn't more powerful than fireball. Which is better is situational. If you're seeing players burn all their slots on counterspell, that's great! they're using huge swathes of their power and versatility stopping the enemy from doing things they could survive and then respond to with powerful magic. It's absolutely an optional rule, yeah. There are no rules anywhere else about whether or not seeing something happen in front of you requires a reaction, but since you don't need to use your reaction to see that a spell is being cast, I can't imagine why you'd need to in order to recognize it. You either recognize it or your don't. I do allow casters to try and obfuscate what they're casting,though. I don't really care about arguments that it steps on the sorcerer's toes. Subtle Spell isn't the singular core feature of the sorcerer. Also, martial characters can trip eachother without being Battle Masters. Class features let them do it better, in both cases. Why would it take time? How would it take time? It's either going to be part of recognizing that spells are being cast, not happen within the timeframe of an action. I have time to see the creatures around me moving, and take opportunity attacks, but somehow seeing the wizard draw the sigil that finishes the fireball spell while holding a tiny ball in his hand takes too much time? Nah. I agree with all of this. I also give Advantage or Disadvantage on the check (Arcana, Religion, or Nature, depending on the type of caster, or Investigation) depending on whether it's a spell they have seen in game before, one they're researching, one they know, etc. If it's a spell they cast all the time, I just tell them what spell it is unless I want to emphasize that the caster is working from a very different tradition than the player character. [/QUOTE]
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