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General Tabletop Discussion
*Dungeons & Dragons
Counter spell and calling out spell levels
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<blockquote data-quote="Maxperson" data-source="post: 7587734" data-attributes="member: 23751"><p>That doesn't change the fact that you are essential, if not actually mirroring the 3e system. I wasn't knocking you for it. I was just saying that it was the 3e counterspell system.</p><p></p><p>Personally, were I to use that system for my game, I would change it so that you could counterspell as a reaction. You are already requiring that the wizard have the exact spell, or possibly the same school if they have improved counterspell. Requiring them to give up their action is just too harsh and in my experience, caused it to see little play. Read 0 times from 2000-2018 when I stopped playing 3e. </p><p></p><p>Requiring the wizard to ready an action means that the wizard automatically loses a duel against a wizard who doesn't bother counterspelling. The battle goes like this.</p><p></p><p>Wizard 1: counterspell is readied.</p><p></p><p>Wizard 2: Casts a spell that wizard 1 doesn't know. Wizard 1 has now wasted his turn and taken damage or been forced to save and possible miss that save against something nasty.</p><p></p><p>Wizard 1: counterspell is readied. </p><p></p><p>Wizard 2: maybe casts a spell that wizard 1 knows, and maybe doesn't.</p><p></p><p>Rinse and repeat until wizard 1 is dead, or actually starts to fight back.</p><p></p><p>It's a losing proposition and smart players just don't do it. They just cast their spells and kill the enemy caster with the aid of their companions.</p><p></p><p>If you make counterspell as a reaction, then occasionally you will have the same spell memorized, and a bit more often you can use a spell of the same school if you have improved counterspell, so you will get some use out of it without gimping the entire group.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7587734, member: 23751"] That doesn't change the fact that you are essential, if not actually mirroring the 3e system. I wasn't knocking you for it. I was just saying that it was the 3e counterspell system. Personally, were I to use that system for my game, I would change it so that you could counterspell as a reaction. You are already requiring that the wizard have the exact spell, or possibly the same school if they have improved counterspell. Requiring them to give up their action is just too harsh and in my experience, caused it to see little play. Read 0 times from 2000-2018 when I stopped playing 3e. Requiring the wizard to ready an action means that the wizard automatically loses a duel against a wizard who doesn't bother counterspelling. The battle goes like this. Wizard 1: counterspell is readied. Wizard 2: Casts a spell that wizard 1 doesn't know. Wizard 1 has now wasted his turn and taken damage or been forced to save and possible miss that save against something nasty. Wizard 1: counterspell is readied. Wizard 2: maybe casts a spell that wizard 1 knows, and maybe doesn't. Rinse and repeat until wizard 1 is dead, or actually starts to fight back. It's a losing proposition and smart players just don't do it. They just cast their spells and kill the enemy caster with the aid of their companions. If you make counterspell as a reaction, then occasionally you will have the same spell memorized, and a bit more often you can use a spell of the same school if you have improved counterspell, so you will get some use out of it without gimping the entire group. [/QUOTE]
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