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Counter spell
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4968975" data-attributes="member: 43283"><p>I think that this is one of those things where people are going to have different interpretations and want it to function a variety of ways depending on the particular feel of their game.</p><p></p><p>By default, Pathfinder says a spell can only Counter itself (page 207).</p><p></p><p>Page 126 of the Pathfinder book already has Improved Counterspell, which is a spell from the same school (instead of the exact same spell) that is at least one spell level _higher_ than the spell you're Countering.</p><p></p><p>If it's a question of the whole Economy of Actions thing, given how Trailblazer likes to encourage/force people to spend Action Points, it might be an idea to simply create an Action Point chain like you've got on pages 21-22.</p><p></p><p>Of course, I'm a fan of PCs and monsters/NPCs not necessarily following all the same rules, with PCs coming out on the cooler side. So I'd be inclined to simply modify the Improved Counterspell feat in a baseline Trailablazer game.</p><p></p><p>Personally, I feel the Counterspelling rules suck as they don't capture the sort of Counterspell fight I always see in my head: Sort of like a Kung-fu movie, but where spells are matching each other instead of moves.</p><p></p><p>I don't tend to play Casters in d20 for a variety of reasons, so the following may be completely out of whack...</p><p></p><p>I notice that Clerics, Sorcerers, and Wizards all have a power they can use as a Standard action. I'd be inclined to tap _that_ particular thing and see about handling Counterspelling using that. Possibly create a feat chain around manipulating the Granted powers to Counterspell.</p><p></p><p>Since people would be expending their Granted Power to do Counterspelling and it's less than the number of spells a Full caster is going to be able to pop off, it provides another resource manipulation/tactical consideration thingy. Hooking it up with feats and/or Action Point Enhancements furthers the resource management thing.</p><p></p><p>And folks like myself will either ignore it or rip it apart and rebuild it to suit our needs. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4968975, member: 43283"] I think that this is one of those things where people are going to have different interpretations and want it to function a variety of ways depending on the particular feel of their game. By default, Pathfinder says a spell can only Counter itself (page 207). Page 126 of the Pathfinder book already has Improved Counterspell, which is a spell from the same school (instead of the exact same spell) that is at least one spell level _higher_ than the spell you're Countering. If it's a question of the whole Economy of Actions thing, given how Trailblazer likes to encourage/force people to spend Action Points, it might be an idea to simply create an Action Point chain like you've got on pages 21-22. Of course, I'm a fan of PCs and monsters/NPCs not necessarily following all the same rules, with PCs coming out on the cooler side. So I'd be inclined to simply modify the Improved Counterspell feat in a baseline Trailablazer game. Personally, I feel the Counterspelling rules suck as they don't capture the sort of Counterspell fight I always see in my head: Sort of like a Kung-fu movie, but where spells are matching each other instead of moves. I don't tend to play Casters in d20 for a variety of reasons, so the following may be completely out of whack... I notice that Clerics, Sorcerers, and Wizards all have a power they can use as a Standard action. I'd be inclined to tap _that_ particular thing and see about handling Counterspelling using that. Possibly create a feat chain around manipulating the Granted powers to Counterspell. Since people would be expending their Granted Power to do Counterspelling and it's less than the number of spells a Full caster is going to be able to pop off, it provides another resource manipulation/tactical consideration thingy. Hooking it up with feats and/or Action Point Enhancements furthers the resource management thing. And folks like myself will either ignore it or rip it apart and rebuild it to suit our needs. :D [/QUOTE]
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