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<blockquote data-quote="GlassJaw" data-source="post: 4969120" data-attributes="member: 22103"><p>Oh man, I love those movies! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But you are correct, it's very difficult to capture that with the d20 combat rules, at least as they stand now. I think you could create a system for wizard "duels" but once you are in the context of a battle with other participants, it gets very difficult because of the economy of actions.</p><p></p><p>Wulf and I discussed this a lot during development. While I agree that counterspelling as a standard action isn't great, especially since you <em>have </em>to ready your action to do it (which is probably why it's done so rarely), making it a reaction makes it way too powerful. Casters would use their reactions <em>only </em>to counterspell and would be counterspelling each other constantly.</p><p></p><p>Counterspelling really comes down to what you view as more beneficial: spending your action to do something you choose or spending your action to negate something your opponent chooses.</p><p></p><p>I would also like to see a "better" counterspelling system but it can't be frustrating, especially when used against the players. Having your actions negated isn't fun and doing so has to be a 1-to-1 tradeoff for both participants, unless of course you weigh the attacked/defender actions differently. If anything, I'd probably weight the actor more heavily than the defender.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 4969120, member: 22103"] Oh man, I love those movies! :D But you are correct, it's very difficult to capture that with the d20 combat rules, at least as they stand now. I think you could create a system for wizard "duels" but once you are in the context of a battle with other participants, it gets very difficult because of the economy of actions. Wulf and I discussed this a lot during development. While I agree that counterspelling as a standard action isn't great, especially since you [I]have [/I]to ready your action to do it (which is probably why it's done so rarely), making it a reaction makes it way too powerful. Casters would use their reactions [I]only [/I]to counterspell and would be counterspelling each other constantly. Counterspelling really comes down to what you view as more beneficial: spending your action to do something you choose or spending your action to negate something your opponent chooses. I would also like to see a "better" counterspelling system but it can't be frustrating, especially when used against the players. Having your actions negated isn't fun and doing so has to be a 1-to-1 tradeoff for both participants, unless of course you weigh the attacked/defender actions differently. If anything, I'd probably weight the actor more heavily than the defender. [/QUOTE]
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