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General Tabletop Discussion
*Dungeons & Dragons
Counter to Spike Growth?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7504212" data-attributes="member: 6801585"><p>PotA is definitely designed around the idea of the cults learning about the adventurers. After all, they'll eventually launch directed attacks against them. If they do that it's reasonable they also learn their weaknesses.</p><p></p><p>I mean there are also often opportunities to have one cultist run away from combat. Also when my players interogate someone and that person cooperates, they usually leave him/her alive (because not evil-aligned). So there are also ways to kind of prepare for the cultists learning about something through that.</p><p></p><p>Spike Growth is surprisingly effective early in PotA. My completely underleveled group managed to defeat the Umber Hulk because of it. It wasn't a problem for me because without it, it would just have been TPK and that's definitely less fun than players winning due to good strategy.</p><p></p><p>I personally wouldn't add things not in the campaign to counter it, but I'd definitely make NPCs act smarter. Like moving out of it the shortest way possible and using dash to move next to the caster instead of attacking so you can either attack next turn or get an opportunity attack, etc.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7504212, member: 6801585"] PotA is definitely designed around the idea of the cults learning about the adventurers. After all, they'll eventually launch directed attacks against them. If they do that it's reasonable they also learn their weaknesses. I mean there are also often opportunities to have one cultist run away from combat. Also when my players interogate someone and that person cooperates, they usually leave him/her alive (because not evil-aligned). So there are also ways to kind of prepare for the cultists learning about something through that. Spike Growth is surprisingly effective early in PotA. My completely underleveled group managed to defeat the Umber Hulk because of it. It wasn't a problem for me because without it, it would just have been TPK and that's definitely less fun than players winning due to good strategy. I personally wouldn't add things not in the campaign to counter it, but I'd definitely make NPCs act smarter. Like moving out of it the shortest way possible and using dash to move next to the caster instead of attacking so you can either attack next turn or get an opportunity attack, etc. [/QUOTE]
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Counter to Spike Growth?
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