Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Countering a party's tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 1804838" data-attributes="member: 2013"><p>Um, your post isn't exactly clear... are you the DM trying to stop this party or are you starting an intra-party war?</p><p></p><p>If you're the DM, my first suggestion is to get a "sunder-specialized" uber-fighter-type minion with an artifact level weapon. His job? Sunder the sword of destiny and the mace of Ruin. That should significantly slow down their wielders.</p><p></p><p>As for Fistan, you want to hit him with "no save allowed" spells - ESPECIALLY Otto's Irresistable Dance... which you might follow up with Reflex save spells (since he'll have a -10 penalty to Ref saves at that point)... if you can surround him with a bunch of critters that can take the AoOs on him every round that his dancing provokes, that would be icing on the cake. </p><p></p><p>Enervation is a lower-level, but just as nasty, possibility, since it also gives no save and it states in the spell description "negative levels stack" so you can keep draining him with multiple castings. And since each negative level gives a -1 to saves and forces him to lose a high-level spell slot, this can whittle him down to size quickly. Maximized, Empowered Enervations can be particularly nasty (6 negative levels but uses a 9th-level slot). If you can pull it off (I don't know if your DM lets a sorcerer use Quickened spells as free actions), a Quickened Enervation each round in addition to your other spells ain't bad, either.</p><p></p><p>Ideally, you apply an Extended "Dance" (9th level spell slot, will keep him busy for 4-10 rounds) then hit him with Maximized and/or Empowered Enervations while he's busy dancing. Then when "Dance" wears off, get him to dance again, wash, rinse, repeat. If you're lucky enough to hit him (should be easy with touch attacks - and assuming can keep the rest of the party busy), and have the spell slots to do it, an "Extended Dance" will give you at least 4 rounds of draining... with Maximized, Empowered Enervations, you can inflict 24 negative levels on him in that time, so assuming you can hit him with the Extended Dance (and it should be easier to hit him with the Enervations afterwards) and can keep his compatriots at bay for four rounds, he's basically toast. Yes, that's 5 9th-level spell slots, but you don't have to deal with any of his strengths, and the chances of him stopping the combo once he's dancing are essentially nil.</p><p></p><p>If you have a lich "Tag-teaming" on him using the same tactics, 3 rounds till he's dead, with no chance of fighting back.</p><p></p><p>And if you're worried about hitting him, just bust out a "True Strike" - the +20 to your next attack should be plenty to start the process.</p><p></p><p>Nasty, but brutally effective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Off the top of my head, that's my recommendation.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1804838, member: 2013"] Um, your post isn't exactly clear... are you the DM trying to stop this party or are you starting an intra-party war? If you're the DM, my first suggestion is to get a "sunder-specialized" uber-fighter-type minion with an artifact level weapon. His job? Sunder the sword of destiny and the mace of Ruin. That should significantly slow down their wielders. As for Fistan, you want to hit him with "no save allowed" spells - ESPECIALLY Otto's Irresistable Dance... which you might follow up with Reflex save spells (since he'll have a -10 penalty to Ref saves at that point)... if you can surround him with a bunch of critters that can take the AoOs on him every round that his dancing provokes, that would be icing on the cake. Enervation is a lower-level, but just as nasty, possibility, since it also gives no save and it states in the spell description "negative levels stack" so you can keep draining him with multiple castings. And since each negative level gives a -1 to saves and forces him to lose a high-level spell slot, this can whittle him down to size quickly. Maximized, Empowered Enervations can be particularly nasty (6 negative levels but uses a 9th-level slot). If you can pull it off (I don't know if your DM lets a sorcerer use Quickened spells as free actions), a Quickened Enervation each round in addition to your other spells ain't bad, either. Ideally, you apply an Extended "Dance" (9th level spell slot, will keep him busy for 4-10 rounds) then hit him with Maximized and/or Empowered Enervations while he's busy dancing. Then when "Dance" wears off, get him to dance again, wash, rinse, repeat. If you're lucky enough to hit him (should be easy with touch attacks - and assuming can keep the rest of the party busy), and have the spell slots to do it, an "Extended Dance" will give you at least 4 rounds of draining... with Maximized, Empowered Enervations, you can inflict 24 negative levels on him in that time, so assuming you can hit him with the Extended Dance (and it should be easier to hit him with the Enervations afterwards) and can keep his compatriots at bay for four rounds, he's basically toast. Yes, that's 5 9th-level spell slots, but you don't have to deal with any of his strengths, and the chances of him stopping the combo once he's dancing are essentially nil. If you have a lich "Tag-teaming" on him using the same tactics, 3 rounds till he's dead, with no chance of fighting back. And if you're worried about hitting him, just bust out a "True Strike" - the +20 to your next attack should be plenty to start the process. Nasty, but brutally effective. :) Off the top of my head, that's my recommendation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Countering a party's tactics
Top