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General Tabletop Discussion
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Nebulous" data-source="post: 7873505" data-attributes="member: 31465"><p>Burying the hut under a mudslide would be a pretty nasty way to trap the party. Assuming they don't have escape magic for everyone, that would bring a lot of weight down on their heads. Dried mud or wet mud. Of course getting all that mud there in the first place would be nigh impossible except under the most perfect conditions. I think that's going to be the hardest part of any scenario - the right monsters with the access to the right gadgets. It would be very difficult to plan for on the spot, but if I was a DM and found the party was abusing the spell, I would deliberately put them in a situation where the anti-hut implements were already waiting in the eaves. Yeah, that's unfair, but it's also a pretty wonky spell.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7873505, member: 31465"] Burying the hut under a mudslide would be a pretty nasty way to trap the party. Assuming they don't have escape magic for everyone, that would bring a lot of weight down on their heads. Dried mud or wet mud. Of course getting all that mud there in the first place would be nigh impossible except under the most perfect conditions. I think that's going to be the hardest part of any scenario - the right monsters with the access to the right gadgets. It would be very difficult to plan for on the spot, but if I was a DM and found the party was abusing the spell, I would deliberately put them in a situation where the anti-hut implements were already waiting in the eaves. Yeah, that's unfair, but it's also a pretty wonky spell. [/QUOTE]
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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