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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="NotAYakk" data-source="post: 7873847" data-attributes="member: 72555"><p>Presumably the PCs have a reason to be doing things, like running around killing stuff.</p><p></p><p>That reason should include what happens if they don't do the things.</p><p></p><p>Taking a rest causes the things they are trying to stop happening, to happen.</p><p></p><p>When attacking a monster fort, they go from having the advantage of timing (thus dividing the foe into smaller chunks) to the foe being prepared and striking back (even if they cannot find the rest spot).</p><p></p><p>These rest spells just let you do it slightly safer in hostile territory. The "delay of adventure" should be the cost, more than "the monsters use your shelter as a weapon against you".</p><p></p><p>If your dungeons/adventures are passive piles of monsters who don't react, well then the PCs could walk back a room and sleep it off. If they aren't, then presumably the players are acting with alacrity and speed for a reason.</p><p></p><p>If they are active, then an 8 hour break just means you get to face the rest of the dungeon at once, instead of in 4 smaller pieces.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7873847, member: 72555"] Presumably the PCs have a reason to be doing things, like running around killing stuff. That reason should include what happens if they don't do the things. Taking a rest causes the things they are trying to stop happening, to happen. When attacking a monster fort, they go from having the advantage of timing (thus dividing the foe into smaller chunks) to the foe being prepared and striking back (even if they cannot find the rest spot). These rest spells just let you do it slightly safer in hostile territory. The "delay of adventure" should be the cost, more than "the monsters use your shelter as a weapon against you". If your dungeons/adventures are passive piles of monsters who don't react, well then the PCs could walk back a room and sleep it off. If they aren't, then presumably the players are acting with alacrity and speed for a reason. If they are active, then an 8 hour break just means you get to face the rest of the dungeon at once, instead of in 4 smaller pieces. [/QUOTE]
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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