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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7880325" data-attributes="member: 6704184"><p>So they spend a 2nd level slot every time they short rest? Neat! </p><p></p><p>Still, if there aren’t meaningful time considerations, why does it matter that they take a short rest? </p><p></p><p>And they’re still spending HD, which means they’re still drawing closer to the limit of an adventuring day. </p><p></p><p>And potentially missing out on information. </p><p></p><p>And letting the allies of whoever they just fought have an entire hour to figure out that Bob and Gurda are missing, and maybe they should be on alert for a while and send out the sneaks to check it out. </p><p></p><p>Idk man, the passage of time within a day is very important in most games I’ve run or played in or observed.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7880325, member: 6704184"] So they spend a 2nd level slot every time they short rest? Neat! Still, if there aren’t meaningful time considerations, why does it matter that they take a short rest? And they’re still spending HD, which means they’re still drawing closer to the limit of an adventuring day. And potentially missing out on information. And letting the allies of whoever they just fought have an entire hour to figure out that Bob and Gurda are missing, and maybe they should be on alert for a while and send out the sneaks to check it out. Idk man, the passage of time within a day is very important in most games I’ve run or played in or observed. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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