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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Derren" data-source="post: 7880602" data-attributes="member: 2518"><p>If it is used and effective depends on both the players and the DM.</p><p>Generally newer players who have been lulled in by the Combat as Sports philosophy don't recognize the power of the hut and only use it for its advertised function.</p><p></p><p>But the people who recognize it sometimes start spamming it, its free after all, which is especially effective when the DM runs a dynamic dungeon instead of having the monsters wait in their rooms for the PCs to arrive to slaughter them.</p><p>Come to a crossroad? Create a hut and depending on the architecture you have split the enemies forces in half. A suspicious sarcophagus? Create a hut and the open it. A trap? Create a hut before attempting to disable it.</p><p>In some cases the PCs might even succeed in creating a hut right before the room of the BBEG although that likely requires some setup and the real spell instead of a ritual and now have a bunker to retreat to and depending on the layout force the enemy to abandon his position unless he wants to be shot at from inside the hut.</p><p></p><p>The hut is also very useful for Helms Deep type scenarios. Orks break down the door? Cast a hut right behind the door. Not only did the orcs achieve nothing, you can now freely attack the orcs unless they have dispell magic forcing them to retreat and letting you repair the door.</p><p>And especially in such scenarios where you have a long time to prepare you can set up multiple huts to make dispelling them less effective. I still have an open argument about if you can create a hut inside a hut to have multiple layers.</p><p></p><p>Edit: It is also good for misdirection. While the enemy "hangs back to make preoarations" the PCs have left the bubble on the other side and prepare to attack something else. Or they use it to bait the enemy to use up their summons and buffs and then wait them out in the hut.</p><p></p><p>The point is to not see the hut as a resting spell, but as a free 8 hours long selective Wall of Force.</p></blockquote><p></p>
[QUOTE="Derren, post: 7880602, member: 2518"] If it is used and effective depends on both the players and the DM. Generally newer players who have been lulled in by the Combat as Sports philosophy don't recognize the power of the hut and only use it for its advertised function. But the people who recognize it sometimes start spamming it, its free after all, which is especially effective when the DM runs a dynamic dungeon instead of having the monsters wait in their rooms for the PCs to arrive to slaughter them. Come to a crossroad? Create a hut and depending on the architecture you have split the enemies forces in half. A suspicious sarcophagus? Create a hut and the open it. A trap? Create a hut before attempting to disable it. In some cases the PCs might even succeed in creating a hut right before the room of the BBEG although that likely requires some setup and the real spell instead of a ritual and now have a bunker to retreat to and depending on the layout force the enemy to abandon his position unless he wants to be shot at from inside the hut. The hut is also very useful for Helms Deep type scenarios. Orks break down the door? Cast a hut right behind the door. Not only did the orcs achieve nothing, you can now freely attack the orcs unless they have dispell magic forcing them to retreat and letting you repair the door. And especially in such scenarios where you have a long time to prepare you can set up multiple huts to make dispelling them less effective. I still have an open argument about if you can create a hut inside a hut to have multiple layers. Edit: It is also good for misdirection. While the enemy "hangs back to make preoarations" the PCs have left the bubble on the other side and prepare to attack something else. Or they use it to bait the enemy to use up their summons and buffs and then wait them out in the hut. The point is to not see the hut as a resting spell, but as a free 8 hours long selective Wall of Force. [/QUOTE]
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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