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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Oofta" data-source="post: 7880641" data-attributes="member: 6801845"><p>I agree with monsters not being static piles of stats waiting to be slaughtered.</p><p></p><p></p><p>Not sure what kind of campaign you run, I admit I don't use old school dungeons so this would never happen in my game. There will almost always be a back door or way to get around a single choke point.</p><p></p><p>But I <em>always</em> found the "traditional" dungeon kind of silly unless it's something carved out of a natural formation. Why would anyone dig out tons of rocks just to create hallways?</p><p></p><p>In my games, the enemy would either use an alternate route or make one by knocking down a wall or two.</p><p></p><p></p><p>Or have the trickster rogue disarm the trap with mage hand or the party hides around the corner. I don't see why this is an issue. If the undead creature released from the sarcophagus is at all intelligent they'll just go behind cover or leave. </p><p></p><p></p><p></p><p>It takes 10 minutes to cast. What's the BBEG doing while they're casting? Most fights are over in a minute or two at most. What's stopping them from just retreating behind cover and waiting out the PCs?</p><p></p><p></p><p></p><p>I think the Helm's Deep scenario is legitimate only because of how movies depict sieges. Most castles were traditionally pretty impenetrable without siege engines. But showing how the enemy army camps outside the keep for months at a time in order to starve out people is boring. If somehow the PCs have a hut 24X7 and access to create food/water then the enemy would bring in the trebuchets and bury the hut. Might take a few days, but most sieges lasted for months.</p><p></p><p>But think about that scenario. They weren't facing a few dozen orcs, they were facing hundreds if not thousands of orcs with a handful of defenders. Orcs that were willing to throw their lives away. In that scenario in my campaign the hut would have just been covered in bodies after a bit (or use a different tactic).</p><p></p><p>If an army is invading, there are many, many options to counter the hut that I covered in my first post.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7880641, member: 6801845"] I agree with monsters not being static piles of stats waiting to be slaughtered. Not sure what kind of campaign you run, I admit I don't use old school dungeons so this would never happen in my game. There will almost always be a back door or way to get around a single choke point. But I [I]always[/I] found the "traditional" dungeon kind of silly unless it's something carved out of a natural formation. Why would anyone dig out tons of rocks just to create hallways? In my games, the enemy would either use an alternate route or make one by knocking down a wall or two. Or have the trickster rogue disarm the trap with mage hand or the party hides around the corner. I don't see why this is an issue. If the undead creature released from the sarcophagus is at all intelligent they'll just go behind cover or leave. It takes 10 minutes to cast. What's the BBEG doing while they're casting? Most fights are over in a minute or two at most. What's stopping them from just retreating behind cover and waiting out the PCs? I think the Helm's Deep scenario is legitimate only because of how movies depict sieges. Most castles were traditionally pretty impenetrable without siege engines. But showing how the enemy army camps outside the keep for months at a time in order to starve out people is boring. If somehow the PCs have a hut 24X7 and access to create food/water then the enemy would bring in the trebuchets and bury the hut. Might take a few days, but most sieges lasted for months. But think about that scenario. They weren't facing a few dozen orcs, they were facing hundreds if not thousands of orcs with a handful of defenders. Orcs that were willing to throw their lives away. In that scenario in my campaign the hut would have just been covered in bodies after a bit (or use a different tactic). If an army is invading, there are many, many options to counter the hut that I covered in my first post. [/QUOTE]
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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