Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 7880664" data-attributes="member: 2518"><p>You don't need hallways to control an area with a hut. They don't have to be casted in the middle of a room but can also be right in front a door.</p><p>And if walls are that easy to be knocked down its another thing the PCs can exploit. If not then it will take a while until they are through. Enough time for the PCs to deal with the split forces and wait for the others to arrive (Or they put another hut right were they try to bring down the wall).</p><p>Even if there is a way around it, it gives the PCs a shortcut and forces the enemy to engage the PCs at a time of their choosing.</p><p></p><p>Casting the spell right before the BBEGs room is situational. A silence spell to keep him unaware of the ritual is likely required or the ritual caster being a sorcerer with the subtle metamagic for example. You might also need the 1 minute spell slot version if you are really sure. But if you can manage it you have a huge advantage in the upcoming battle.</p><p>Waiting out the PCs? For all 8 hours during which he can be attacked at any point by a pre buffed party without any warning? In that situation he basically already lost.</p><p></p><p>Starving out enemies in a world with easily accessible magic to create food and water is a gamble. And when you attack the hut lets you repair a breach in the wall within 10 minutes. Or better, cast the spell before the wall is breached. the gate also is no weak point in the defenses any more with a hut right behind it.</p><p></p><p>The counters in your first post all assume that the hut is used for resting. Time pressure doesn't work very well when the casting time is just 10 minutes and you cant surround someone when the hut is placed at strategic intersections inhibiting your movement. Sure, you can set up defenses away from the hut (so that you are not shot at while building them) and wait, but you might setup yourself to be ambushed as the adventurers are not even in the hut or left it on the other side while you were working.</p></blockquote><p></p>
[QUOTE="Derren, post: 7880664, member: 2518"] You don't need hallways to control an area with a hut. They don't have to be casted in the middle of a room but can also be right in front a door. And if walls are that easy to be knocked down its another thing the PCs can exploit. If not then it will take a while until they are through. Enough time for the PCs to deal with the split forces and wait for the others to arrive (Or they put another hut right were they try to bring down the wall). Even if there is a way around it, it gives the PCs a shortcut and forces the enemy to engage the PCs at a time of their choosing. Casting the spell right before the BBEGs room is situational. A silence spell to keep him unaware of the ritual is likely required or the ritual caster being a sorcerer with the subtle metamagic for example. You might also need the 1 minute spell slot version if you are really sure. But if you can manage it you have a huge advantage in the upcoming battle. Waiting out the PCs? For all 8 hours during which he can be attacked at any point by a pre buffed party without any warning? In that situation he basically already lost. Starving out enemies in a world with easily accessible magic to create food and water is a gamble. And when you attack the hut lets you repair a breach in the wall within 10 minutes. Or better, cast the spell before the wall is breached. the gate also is no weak point in the defenses any more with a hut right behind it. The counters in your first post all assume that the hut is used for resting. Time pressure doesn't work very well when the casting time is just 10 minutes and you cant surround someone when the hut is placed at strategic intersections inhibiting your movement. Sure, you can set up defenses away from the hut (so that you are not shot at while building them) and wait, but you might setup yourself to be ambushed as the adventurers are not even in the hut or left it on the other side while you were working. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
Top