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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Tony Vargas" data-source="post: 7881271" data-attributes="member: 996"><p>So, you started a thread titled "Countering Rest Spells (Tiny Hut, Rope Trick, et al)" because there's no need to counter such spells? And you don't <em>need</em> to have enemies respond intelligently - because, if you did, then <em>using intelligent enemies whenever the spell comes up</em> would be countering it, and you don't do that? </p><p></p><p>I mean, yes, Da Hut is only situationally useful - it's useful in the situation where you'd like to take a long rest earlier than the DM has offered you a viable opportunity to do so. A situation that occurs, for instance, when said DM is trying to pace his campaign to the 6-8 encounter day in which your wizard is going to theoretically balance with lower-class-Tier PCs in the same party. </p><p>...of course, if you don't use pacing for that purpose, it would never be an issue...</p><p></p><p>Invisibility was one of the other spells I was thinking of, actually. Intelligent enemies, confronted with an enemy capable of becoming invisible, could adapt their guard routines to make their territory harder to infiltrate - doors kept closed, light materials scattered about to make invisible foot-steps immediately evident, noise-making 'traps', guard-dogs (or other creatures with acute senses other than sight), etc... Similarly, Gaseous Form is another 3rd-level, spell like Tiny Hut, and it could be countered by intelligent enemies hermetically sealing areas they don't want infiltrated. </p><p></p><p>Common practices?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7881271, member: 996"] So, you started a thread titled "Countering Rest Spells (Tiny Hut, Rope Trick, et al)" because there's no need to counter such spells? And you don't [I]need[/I] to have enemies respond intelligently - because, if you did, then [I]using intelligent enemies whenever the spell comes up[/I] would be countering it, and you don't do that? I mean, yes, Da Hut is only situationally useful - it's useful in the situation where you'd like to take a long rest earlier than the DM has offered you a viable opportunity to do so. A situation that occurs, for instance, when said DM is trying to pace his campaign to the 6-8 encounter day in which your wizard is going to theoretically balance with lower-class-Tier PCs in the same party. ...of course, if you don't use pacing for that purpose, it would never be an issue... Invisibility was one of the other spells I was thinking of, actually. Intelligent enemies, confronted with an enemy capable of becoming invisible, could adapt their guard routines to make their territory harder to infiltrate - doors kept closed, light materials scattered about to make invisible foot-steps immediately evident, noise-making 'traps', guard-dogs (or other creatures with acute senses other than sight), etc... Similarly, Gaseous Form is another 3rd-level, spell like Tiny Hut, and it could be countered by intelligent enemies hermetically sealing areas they don't want infiltrated. Common practices? [/QUOTE]
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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