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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="tetrasodium" data-source="post: 7881394" data-attributes="member: 93670"><p>it gets into even more problems. I already pointed out how that half cover(being pretty generous there) counts for full cover, now those orcs are managing to get off readied actions to attack whatever emerges from the one way opaque force cube of mystery while still holding up this makeshift bundle of sticks. The bundle of sticks is getting to be so effective that one made with proper lumber & nails/screws/etc must make an <a href="https://en.wikipedia.org/wiki/MRAP" target="_blank">MRAP</a> look like a pillow fort....In fact, why not just make a bundle of sticks like the orc's did & use it to approach the orc fortress 10 feet at a time with tiny hut rituals till the gate is inside the hut ready to be whittled away with a dull spoon if need be.</p><p></p><p></p><p>[USER=6801845]@Oofta[/USER] Many of those points might make sense if you were not pulling them out of context & looking at them as they apply to the solution. For example, you didn't understand the merciless tpk problem when addressing your "time" point.</p><p>This was the point</p><p>"I think this is the biggest factor which plays into the enemies hands and is addressed in more detail for several options. The enemy has up to 8 hours knowing exactly where the invaders are located. That's a lot of time to come up with countermeasures or to make plans. "</p><p></p><p>Your "why assume a spell" comment about the problems with your poison gas solution is dishonestly absurd selective quoting given that the full point was this</p><p>"Poison gas: Cloud kill is a 5th level spell (not a ritual one either) with a 10 minute duration, tiny hut is a third level ritually castable spell with an 8 hour duration. <strong>Are you suggesting that lethal poison gas is as common as the paintcan closet filled to the brim with paint cans & poison gas?... Also have you not considered how 8 of the nine party members could use this trivially available long lasting poison gasfrom the safety of their tiny hut where The atmosphere inside the space is comfortable and dry, regardless of the weather outside." Creatures Objects & spells not inside the dome can't enter after it gets cast, but "we leave the canisters of cheap & common VX gas outside the dome before he casts it" easily solves any of the problems that would hinder the party from using it. </strong> "</p><p></p><p>You literally could not be bothered to finish reading the problems before your ego got the better of you & you dismissed it entirely. Discussion requires doing more than dismissing people who disagree & declaring them a bad gm before you even finish reading what they are saying,</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7881394, member: 93670"] it gets into even more problems. I already pointed out how that half cover(being pretty generous there) counts for full cover, now those orcs are managing to get off readied actions to attack whatever emerges from the one way opaque force cube of mystery while still holding up this makeshift bundle of sticks. The bundle of sticks is getting to be so effective that one made with proper lumber & nails/screws/etc must make an [URL='https://en.wikipedia.org/wiki/MRAP']MRAP[/URL] look like a pillow fort....In fact, why not just make a bundle of sticks like the orc's did & use it to approach the orc fortress 10 feet at a time with tiny hut rituals till the gate is inside the hut ready to be whittled away with a dull spoon if need be. [USER=6801845]@Oofta[/USER] Many of those points might make sense if you were not pulling them out of context & looking at them as they apply to the solution. For example, you didn't understand the merciless tpk problem when addressing your "time" point. This was the point "I think this is the biggest factor which plays into the enemies hands and is addressed in more detail for several options. The enemy has up to 8 hours knowing exactly where the invaders are located. That's a lot of time to come up with countermeasures or to make plans. " Your "why assume a spell" comment about the problems with your poison gas solution is dishonestly absurd selective quoting given that the full point was this "Poison gas: Cloud kill is a 5th level spell (not a ritual one either) with a 10 minute duration, tiny hut is a third level ritually castable spell with an 8 hour duration. [B]Are you suggesting that lethal poison gas is as common as the paintcan closet filled to the brim with paint cans & poison gas?... Also have you not considered how 8 of the nine party members could use this trivially available long lasting poison gasfrom the safety of their tiny hut where The atmosphere inside the space is comfortable and dry, regardless of the weather outside." Creatures Objects & spells not inside the dome can't enter after it gets cast, but "we leave the canisters of cheap & common VX gas outside the dome before he casts it" easily solves any of the problems that would hinder the party from using it. [/B] " You literally could not be bothered to finish reading the problems before your ego got the better of you & you dismissed it entirely. Discussion requires doing more than dismissing people who disagree & declaring them a bad gm before you even finish reading what they are saying, [/QUOTE]
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