Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 7881479" data-attributes="member: 6804070"><p>Why not?The Roman army made nightly fortifications for any size unit. The number of soldiers int he unit determined the size of the fortification. They also made latrines nightly too, because they valued their own safety and knew about sanitation. Why do you find any facts that counter your impression to be ridiculous? You don't have to use such realities, but if other do you should respect their decision to do so.</p><p></p><p>Why the exaggerations? This constant attempt by you to take every idea you don't agree with to an absurd extreme does not bode well for a 'discussion'.</p><p></p><p>Once per day. Only 1 long rest per day. Sure, they can keep ritual casting hut so they have protection for 32 hours, but now time has advanced 32 hours. And any enemy actually waiting for them outside the hut has had a really long time to prepare. And any events that are happening keep going on. The MacGuffin is moved, the ritual is done, the princess is dead, the message doesn't get to the King in time.</p><p></p><p>Barrels? Here's another absurd statement that ignore easily obtainable FACTS. Do the math, a hemisphere of 10 foot radius has a surface area just over 625 sqft. According to Glidden and other pain companies, 1 gallon of paint covers 400 sqft. So, 2 gallons is fine.</p><p></p><p>Personally, I don't like the paint idea, but its not an absurd idea like you are trying to state.</p><p></p><p></p><p>Why do you keep up these absurd statements? They do not help in any type of reasonable discussion.</p><p></p><p>Poison doesn't have to be lethal. Any type of gaseous irritant can have an impact. Think of stinking cloud, or check out Volos kobold trapmaker stuff. Great ideas their for impromptu weapons.</p><p></p><p>? Really, that's not a nice way to behave if you have any interest in a civil discussion.</p><p></p><p>Unless you follow JC's tweet that says you can't do any such thing.</p><p></p><p>Depends on how you handle vision. If the tiny hut is in light (either a light source of the PCs or via torches on a tower shield etc) then I rule that any creature withing seeing range can see and target creatures in the light source.</p><p></p><p>Well, if half your clan was wiped out by such a spell, the survivors now tell cautionary tales. And if the spell is as powerful as you believe it to be, then every adventuring party throughout the last thousand years has used it daily. And hence if goblins and wolves have an instinctual pact knowledge of the dangers of such. (Or if they didn't then they would be dead, only those with such would survive to pass on their genes, thanks Darwin!)</p><p></p><p>REstating your opinion over and over again doesn't help. And really isn't civil either.</p><p></p><p>Because part of being on patrol is being prepared to defend your territory. And being prepared to defend you territory includes carrying stuff you might need to stay alive. Such as a hand ax and rope. Is that such a big stretch for your imagination?</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7881479, member: 6804070"] Why not?The Roman army made nightly fortifications for any size unit. The number of soldiers int he unit determined the size of the fortification. They also made latrines nightly too, because they valued their own safety and knew about sanitation. Why do you find any facts that counter your impression to be ridiculous? You don't have to use such realities, but if other do you should respect their decision to do so. Why the exaggerations? This constant attempt by you to take every idea you don't agree with to an absurd extreme does not bode well for a 'discussion'. Once per day. Only 1 long rest per day. Sure, they can keep ritual casting hut so they have protection for 32 hours, but now time has advanced 32 hours. And any enemy actually waiting for them outside the hut has had a really long time to prepare. And any events that are happening keep going on. The MacGuffin is moved, the ritual is done, the princess is dead, the message doesn't get to the King in time. Barrels? Here's another absurd statement that ignore easily obtainable FACTS. Do the math, a hemisphere of 10 foot radius has a surface area just over 625 sqft. According to Glidden and other pain companies, 1 gallon of paint covers 400 sqft. So, 2 gallons is fine. Personally, I don't like the paint idea, but its not an absurd idea like you are trying to state. Why do you keep up these absurd statements? They do not help in any type of reasonable discussion. Poison doesn't have to be lethal. Any type of gaseous irritant can have an impact. Think of stinking cloud, or check out Volos kobold trapmaker stuff. Great ideas their for impromptu weapons. ? Really, that's not a nice way to behave if you have any interest in a civil discussion. Unless you follow JC's tweet that says you can't do any such thing. Depends on how you handle vision. If the tiny hut is in light (either a light source of the PCs or via torches on a tower shield etc) then I rule that any creature withing seeing range can see and target creatures in the light source. Well, if half your clan was wiped out by such a spell, the survivors now tell cautionary tales. And if the spell is as powerful as you believe it to be, then every adventuring party throughout the last thousand years has used it daily. And hence if goblins and wolves have an instinctual pact knowledge of the dangers of such. (Or if they didn't then they would be dead, only those with such would survive to pass on their genes, thanks Darwin!) REstating your opinion over and over again doesn't help. And really isn't civil either. Because part of being on patrol is being prepared to defend your territory. And being prepared to defend you territory includes carrying stuff you might need to stay alive. Such as a hand ax and rope. Is that such a big stretch for your imagination? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
Top