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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Oofta" data-source="post: 7881679" data-attributes="member: 6801845"><p>It's difficult to start wood on fire under most circumstances, it takes minutes of sustained heat to burn through wood of any significance. A bucket of water would put out most fires unless the barricade is made of dry straw. I would rule that the smoke would work because of how it's being purposely forced in through a gap created after the spell went into effect; it's not based on the weather or atmosphere outside the tent. Feel free to rule differently, obviously this doesn't work if your hut has a "floor". If I wanted to be really cheesy I'd just shove a bag of 10 rats through the hole and trigger the "The spell fails if its area includes a larger creature or more than nine creatures. "</p><p></p><p>If I had wanted to screw over the party I would not have attacked immediately. They had a full garrison a couple of hours away, they could have sent for reinforcements and attacked with a hundred troops once the spell expired. If the spell expired before they got there, they would have just tracked them. Attacking using unconventional tactics was the best option for the PCs.</p><p></p><p>Basically what it comes down to is that in your game you've decided it's an overly powerful spell that cannot be countered in any way. I think that's your issue, I don't think it's a a problem with the RAW or RAI. </p><p></p><p>In the future I'm probably going to run it following the RAI - that you can move things in and out of the dome but can't attack from within. So as you go one way or another you have to "push" against the wall until suddenly you're "pulled" out and ejected. Momentum from arrows or other ranged attacks is lost. Still follows the letter of the rules, provides a safe shelter while keeping out dangerous animals</p></blockquote><p></p>
[QUOTE="Oofta, post: 7881679, member: 6801845"] It's difficult to start wood on fire under most circumstances, it takes minutes of sustained heat to burn through wood of any significance. A bucket of water would put out most fires unless the barricade is made of dry straw. I would rule that the smoke would work because of how it's being purposely forced in through a gap created after the spell went into effect; it's not based on the weather or atmosphere outside the tent. Feel free to rule differently, obviously this doesn't work if your hut has a "floor". If I wanted to be really cheesy I'd just shove a bag of 10 rats through the hole and trigger the "The spell fails if its area includes a larger creature or more than nine creatures. " If I had wanted to screw over the party I would not have attacked immediately. They had a full garrison a couple of hours away, they could have sent for reinforcements and attacked with a hundred troops once the spell expired. If the spell expired before they got there, they would have just tracked them. Attacking using unconventional tactics was the best option for the PCs. Basically what it comes down to is that in your game you've decided it's an overly powerful spell that cannot be countered in any way. I think that's your issue, I don't think it's a a problem with the RAW or RAI. In the future I'm probably going to run it following the RAI - that you can move things in and out of the dome but can't attack from within. So as you go one way or another you have to "push" against the wall until suddenly you're "pulled" out and ejected. Momentum from arrows or other ranged attacks is lost. Still follows the letter of the rules, provides a safe shelter while keeping out dangerous animals [/QUOTE]
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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