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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="LordEntrails" data-source="post: 7882054" data-attributes="member: 6804070"><p>Paint coverage is more dependint upon the porousity of the surface it is covering than how it is applied (though certainly splashed or thrown paint is not going to cover things efficiently).</p><p></p><p>This would be more of my concern. Just how slick is a wall of force? I don't envision is as zero friction, but it's probably pretty slick. So yes, to me the paint would run off after a round or three. BUT that's ok! That's dynamic, dynamic is fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Several times in this thread he has been quoted as saying that you can't shoot things out of the hut. That's what I'm referring to, nothing else.</p><p></p><p>Nothing achieved except a dynamic situation. And a player expenditure of resources. You tend to think that if an idea isn't full-proof and results in a TPK that it doesn't work.</p><p></p><p>Again, RPGs, imo, are not about winning or losing. They are about fun. And one way to have fun is to present challenges that have to be overcome. And dynamic challenges, and things that can be countered and those counters themselves countered is dynamic. I will repeat, "dynamic is fun".</p><p></p><p>Awesome! A counter to a counter and one that has risk! </p><p></p><p>So, the hobgoblins approach with a makeshift wooden barrier.</p><p>The players counter by stepping out of the hut, throwing on alchemists fire and stepping back in.</p><p>The hobgoblins counter by throwing a bucket of water on it and having an archer ready for the next time the party steps out to throw more fire.</p><p>The party counters by two players stepping out, one to throw more fire and the second to shoot at the archer, or to hold a shield to protect their friend.</p><p></p><p>See how much fun you could turn this encounter into? And that's just starting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let's not get someone else banned from the thread. </p><p></p><p>Instead, how about saying something like; 'I still don't think the makeshift cover would work like you say. Here's how I would rule it...'</p><p></p><p>Yea! Someone who gets it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7882054, member: 6804070"] Paint coverage is more dependint upon the porousity of the surface it is covering than how it is applied (though certainly splashed or thrown paint is not going to cover things efficiently). This would be more of my concern. Just how slick is a wall of force? I don't envision is as zero friction, but it's probably pretty slick. So yes, to me the paint would run off after a round or three. BUT that's ok! That's dynamic, dynamic is fun :) Several times in this thread he has been quoted as saying that you can't shoot things out of the hut. That's what I'm referring to, nothing else. Nothing achieved except a dynamic situation. And a player expenditure of resources. You tend to think that if an idea isn't full-proof and results in a TPK that it doesn't work. Again, RPGs, imo, are not about winning or losing. They are about fun. And one way to have fun is to present challenges that have to be overcome. And dynamic challenges, and things that can be countered and those counters themselves countered is dynamic. I will repeat, "dynamic is fun". Awesome! A counter to a counter and one that has risk! So, the hobgoblins approach with a makeshift wooden barrier. The players counter by stepping out of the hut, throwing on alchemists fire and stepping back in. The hobgoblins counter by throwing a bucket of water on it and having an archer ready for the next time the party steps out to throw more fire. The party counters by two players stepping out, one to throw more fire and the second to shoot at the archer, or to hold a shield to protect their friend. See how much fun you could turn this encounter into? And that's just starting :) Let's not get someone else banned from the thread. Instead, how about saying something like; 'I still don't think the makeshift cover would work like you say. Here's how I would rule it...' Yea! Someone who gets it :) [/QUOTE]
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