Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 7882099" data-attributes="member: 6804070"><p>Nothing.</p><p></p><p>But those that argue Da Hut is broken often do so for other reasons. Claiming that the spell if used outside of resting can be used to make an impassable choke point in a dungeon (which ok, why not) and that the dungeon inhabitants would usually let the party do so with a ritual so it doesn't require any resources. And then this impenetrable fortification at a choke point can be used as a sally port because you know, the monsters are just going to sit there and wait to be attacked and not take any type of intelligent actions (like running away, or killing the princess).</p><p></p><p>Look, I agree with [USER=6801845]@Oofta[/USER], but that doesn't mean I would make the same rulings as he does in every situation. In short, my view is that first you have to decide what "broken" means. And I would say the spell is not broken by any but the most useless definitions. Is it "more powerful" than other 3rd level spells? Probably, but I don't worry about that, because it is situational. And it many cases (not all) it can be countered or rendered irrelevant by simple actions that require no resources on the adversary's part.</p><p></p><p>Does it break the game at my table? Nope, never seen this spell break the game. Have I seen it occasional change the challenge of an encounter? Change the way a dungeon would have otherwise played out? Yes, but that is a GOOD thing, not a bad thing. I like dynamic dungeons, I like unpredictable adventures. I like encounters that are not prescriptive, and campaigns that do not have the story written until they are over.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7882099, member: 6804070"] Nothing. But those that argue Da Hut is broken often do so for other reasons. Claiming that the spell if used outside of resting can be used to make an impassable choke point in a dungeon (which ok, why not) and that the dungeon inhabitants would usually let the party do so with a ritual so it doesn't require any resources. And then this impenetrable fortification at a choke point can be used as a sally port because you know, the monsters are just going to sit there and wait to be attacked and not take any type of intelligent actions (like running away, or killing the princess). Look, I agree with [USER=6801845]@Oofta[/USER], but that doesn't mean I would make the same rulings as he does in every situation. In short, my view is that first you have to decide what "broken" means. And I would say the spell is not broken by any but the most useless definitions. Is it "more powerful" than other 3rd level spells? Probably, but I don't worry about that, because it is situational. And it many cases (not all) it can be countered or rendered irrelevant by simple actions that require no resources on the adversary's part. Does it break the game at my table? Nope, never seen this spell break the game. Have I seen it occasional change the challenge of an encounter? Change the way a dungeon would have otherwise played out? Yes, but that is a GOOD thing, not a bad thing. I like dynamic dungeons, I like unpredictable adventures. I like encounters that are not prescriptive, and campaigns that do not have the story written until they are over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
Top