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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Tony Vargas" data-source="post: 7882103" data-attributes="member: 996"><p>Its the very detailed exploration of what the spell description implies...getting enough of a crossbow out of the hemispherical forcefield, whether paint adheres to force fields, how much a gallon of it covers, how well fresh-cut saplings burn when splashed with Alchemist fire, boy scout skills vs middle-school science-nerd speculation, Roman pecedents...</p><p></p><p>...I mean so much of my back-in-the-day experience of 1e took place in those kinds of rabbit holes, and when 5e can't take us back to them, it digs new ones, like this.</p><p></p><p> Plausible Deniability breaks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I mean, in all likelihood, nothing breaks at a given table that isn't already broken. A campaign running an average of 1-3 encounters and the odd short rest between long rests is not going to be disrupted by Hutting - if anything, the party wizards are unlikely to see the value in the ritual, unless they are traveling through an uncomfortable environment and it helps them avoid exhaustion or difficult CON checks or something. </p><p>But, theoretically, if we're trying to explain that, no 5e doesn't really have LFQW & class tiers, and definitely isn't "too easy," the cornerstone of our Intellect Fortress is going to be the sacred 6-8 encounter day.</p><p></p><p>So, if <em>players</em> can push a spell button and rest at will, it's a problem.</p><p>They can't, of course, we can build hobgoblin rafts, start a ticking clock, introduce tunneling monsters, change the course of mighty rivers, whatever it takes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7882103, member: 996"] Its the very detailed exploration of what the spell description implies...getting enough of a crossbow out of the hemispherical forcefield, whether paint adheres to force fields, how much a gallon of it covers, how well fresh-cut saplings burn when splashed with Alchemist fire, boy scout skills vs middle-school science-nerd speculation, Roman pecedents... ...I mean so much of my back-in-the-day experience of 1e took place in those kinds of rabbit holes, and when 5e can't take us back to them, it digs new ones, like this. Plausible Deniability breaks. ;) I mean, in all likelihood, nothing breaks at a given table that isn't already broken. A campaign running an average of 1-3 encounters and the odd short rest between long rests is not going to be disrupted by Hutting - if anything, the party wizards are unlikely to see the value in the ritual, unless they are traveling through an uncomfortable environment and it helps them avoid exhaustion or difficult CON checks or something. But, theoretically, if we're trying to explain that, no 5e doesn't really have LFQW & class tiers, and definitely isn't "too easy," the cornerstone of our Intellect Fortress is going to be the sacred 6-8 encounter day. So, if [I]players[/I] can push a spell button and rest at will, it's a problem. They can't, of course, we can build hobgoblin rafts, start a ticking clock, introduce tunneling monsters, change the course of mighty rivers, whatever it takes. [/QUOTE]
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General Tabletop Discussion
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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