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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Asisreo" data-source="post: 7882975" data-attributes="member: 7019027"><p>What, as a DM, are you trying to accomplish? And by what metric do you use? If you're trying to challenge your players, know there are different ways than reducing HP and spell slots. If they solve this scenario by coming up with a logical solution, they were challenged and came up on top. There's no need to have them bending under your will in between every short rest. </p><p></p><p>I don't know what you're after Max. I would hope it's to have mutual fun at your table by discussing ways to challenge players with this spell prepared. But at this point, it seems you only want to disapprove the use of this spell which isn't healthy. I'm actually interested what you are trying to accomplish. </p><p></p><p>"All players are smart" is not a reason why something is broken. Not all players are as creative or logical as you think and some things they do just plain won't work. You have the benefit to think over the course of hours to think of things players can do but players have only a few minutes.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7882975, member: 7019027"] What, as a DM, are you trying to accomplish? And by what metric do you use? If you're trying to challenge your players, know there are different ways than reducing HP and spell slots. If they solve this scenario by coming up with a logical solution, they were challenged and came up on top. There's no need to have them bending under your will in between every short rest. I don't know what you're after Max. I would hope it's to have mutual fun at your table by discussing ways to challenge players with this spell prepared. But at this point, it seems you only want to disapprove the use of this spell which isn't healthy. I'm actually interested what you are trying to accomplish. "All players are smart" is not a reason why something is broken. Not all players are as creative or logical as you think and some things they do just plain won't work. You have the benefit to think over the course of hours to think of things players can do but players have only a few minutes. [/QUOTE]
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Community
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Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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