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General Tabletop Discussion
*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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<blockquote data-quote="Tony Vargas" data-source="post: 7883374" data-attributes="member: 996"><p>That'd've worked. I think, as a tent ritual, it'd've made more sense if your allies could free enter and leave, carrying things with them, so they could forage &c.</p><p>Of course, then it could be 'abused' by running out, grabbing some critical McGuffin the BBEG needs to complete his ritual before midnight, and then hiding in the Hut until the stars are no longer right.</p><p></p><p>I think, ultimately, every prior edition had it right, and this is just an instance were 5e screwed up.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7883374, member: 996"] That'd've worked. I think, as a tent ritual, it'd've made more sense if your allies could free enter and leave, carrying things with them, so they could forage &c. Of course, then it could be 'abused' by running out, grabbing some critical McGuffin the BBEG needs to complete his ritual before midnight, and then hiding in the Hut until the stars are no longer right. I think, ultimately, every prior edition had it right, and this is just an instance were 5e screwed up. [/QUOTE]
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Community
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*Dungeons & Dragons
Countering Rest Spells (Tiny Hut, Rope Trick, et al)
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