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Countering the Druid's Wildshape (In Game...)
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<blockquote data-quote="jgsugden" data-source="post: 6499018" data-attributes="member: 2629"><p>Just to put it out there: How about not stopping the druid from wildshaping? </p><p></p><p>As DMs, we tend to want to tell a story. However, we need to remember that it isn't the DM's story to tell. It is the group's story. As such, we should be looking for ways to let the PCs use their abilities to contribute to the story, not ways to restrict their abilities so that they follow our story. That doesn't mean we need to give them a complete sandbox with no structure to a storyline, but it does mean that we need to build storylines that anticipate their abilities and let them use them - and that sometimes we need to accept that our story is going to be cut short because the PCs beat our puzzles better than we anticipated. Regardless, we want to tell the players 'Yes you can' as often as possible,</p><p></p><p>You said you wanted to keep the druid prisoner. Why? So that the other PCs would need to come rescue him? Couldn't you do that by letting him escape and letting his get away with news that required the full party to return (such as the presence of other prisoners they'd want to free)? Perhaps you wanted to have him interrogated by a bad guy and didn't want him to escape mid interrogation. Think about Black Widow at the start of the Avengers - perhaps you could drop clues that make the druid want to stay so that he can use the interrogation to gather information.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6499018, member: 2629"] Just to put it out there: How about not stopping the druid from wildshaping? As DMs, we tend to want to tell a story. However, we need to remember that it isn't the DM's story to tell. It is the group's story. As such, we should be looking for ways to let the PCs use their abilities to contribute to the story, not ways to restrict their abilities so that they follow our story. That doesn't mean we need to give them a complete sandbox with no structure to a storyline, but it does mean that we need to build storylines that anticipate their abilities and let them use them - and that sometimes we need to accept that our story is going to be cut short because the PCs beat our puzzles better than we anticipated. Regardless, we want to tell the players 'Yes you can' as often as possible, You said you wanted to keep the druid prisoner. Why? So that the other PCs would need to come rescue him? Couldn't you do that by letting him escape and letting his get away with news that required the full party to return (such as the presence of other prisoners they'd want to free)? Perhaps you wanted to have him interrogated by a bad guy and didn't want him to escape mid interrogation. Think about Black Widow at the start of the Avengers - perhaps you could drop clues that make the druid want to stay so that he can use the interrogation to gather information. [/QUOTE]
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