Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Countermeasures against Shivering Touch?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6430532" data-attributes="member: 4937"><p>The short version is that the spell is inherently broken. It cannot be made fair as written. It's basically 'Hold Person' with no save, and it just wrecks way too many opponents outright. To fix it without banning it:</p><p></p><p>a) Fort save negates. It's really important that it be a fortitude save, because dexterity tends to be inversely proportional to constitution. Big creatures with low dexterity get flattened by this spell, and it's low enough level to quicken it, which means a high level caster can simply outright win against virtually all opponents in the game. Hardly any opponent can survive the loss of ~22 dexterity and the resulting immobilization.</p><p>b) Any creature with cold resistance or immunity is immune, not just creatures with the cold subtype.</p><p>c) Victim receives a new save each round to recover from the effect. </p><p></p><p>At that point, it's only slightly more problematic than hold person - because cold resistance is still slightly rare than immunity from mind effecting spells. Which means that even toned down that much, you'll still see casters use it frequently. That's how good it is. Personally, since I believe casters are OP even at the standard balance implied by core, I just ban it. To bring it into my game would require all of the above plus increasing the spell level by 1-2 for both the lesser and standard versions.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6430532, member: 4937"] The short version is that the spell is inherently broken. It cannot be made fair as written. It's basically 'Hold Person' with no save, and it just wrecks way too many opponents outright. To fix it without banning it: a) Fort save negates. It's really important that it be a fortitude save, because dexterity tends to be inversely proportional to constitution. Big creatures with low dexterity get flattened by this spell, and it's low enough level to quicken it, which means a high level caster can simply outright win against virtually all opponents in the game. Hardly any opponent can survive the loss of ~22 dexterity and the resulting immobilization. b) Any creature with cold resistance or immunity is immune, not just creatures with the cold subtype. c) Victim receives a new save each round to recover from the effect. At that point, it's only slightly more problematic than hold person - because cold resistance is still slightly rare than immunity from mind effecting spells. Which means that even toned down that much, you'll still see casters use it frequently. That's how good it is. Personally, since I believe casters are OP even at the standard balance implied by core, I just ban it. To bring it into my game would require all of the above plus increasing the spell level by 1-2 for both the lesser and standard versions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Countermeasures against Shivering Touch?
Top