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General Tabletop Discussion
*Dungeons & Dragons
Counterspell - Do I know my foes' spell before I counter?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7241289" data-attributes="member: 6775031"><p>I can't imagine that it would change anything, honestly. If the PC wizard casts a spell, then the NPC wizard is going to try and counter it <em>regardless</em> of whether that's a cantrip or a Fireball. The average combat lasts for fewer rounds than the NPC spellcaster has Counterspell slots available. </p><p></p><p>The most it might do is if the PC casts a cantrip, then after the NPC counters it, the PC <em>won't</em> counter that counter (because it was just a cantrip). That way, on the NPCs next turn when it casts a powerful spell (not a cantrip, because NPCs don't have to worry about running out of spell slots), then the PC will still have their reaction available to counter that powerful spell from the NPC (where otherwise they would have already spent their reaction). And of course, the NPC will counter that counter, because they got their reaction back on their turn... but then the NPC won't have their reaction available to counter the spell that the PC casts on their next turn... which probably won't even happen, because it's been two rounds and now the encounter is over (or the NPC is dead, so they wouldn't have been able to counter anyway). </p><p></p><p>But in the best case scenario, where the NPC spellcaster is still up and active on that second round, and is now deprived of their reaction, the PC can <em>finally</em> cast one powerful spell successfully on their second turn of combat... as compared to the alternative situation, where they cast their powerful spell on the <em>first</em> round of combat, and simply counter that first counterspell. There's no real obvious point to feinting with a cantrip, even in a scenario of imperfect knowledge.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7241289, member: 6775031"] I can't imagine that it would change anything, honestly. If the PC wizard casts a spell, then the NPC wizard is going to try and counter it [I]regardless[/I] of whether that's a cantrip or a Fireball. The average combat lasts for fewer rounds than the NPC spellcaster has Counterspell slots available. The most it might do is if the PC casts a cantrip, then after the NPC counters it, the PC [I]won't[/I] counter that counter (because it was just a cantrip). That way, on the NPCs next turn when it casts a powerful spell (not a cantrip, because NPCs don't have to worry about running out of spell slots), then the PC will still have their reaction available to counter that powerful spell from the NPC (where otherwise they would have already spent their reaction). And of course, the NPC will counter that counter, because they got their reaction back on their turn... but then the NPC won't have their reaction available to counter the spell that the PC casts on their next turn... which probably won't even happen, because it's been two rounds and now the encounter is over (or the NPC is dead, so they wouldn't have been able to counter anyway). But in the best case scenario, where the NPC spellcaster is still up and active on that second round, and is now deprived of their reaction, the PC can [I]finally[/I] cast one powerful spell successfully on their second turn of combat... as compared to the alternative situation, where they cast their powerful spell on the [I]first[/I] round of combat, and simply counter that first counterspell. There's no real obvious point to feinting with a cantrip, even in a scenario of imperfect knowledge. [/QUOTE]
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