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General Tabletop Discussion
*Dungeons & Dragons
Counterspell - Do I know my foes' spell before I counter?
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<blockquote data-quote="clearstream" data-source="post: 7242369" data-attributes="member: 71699"><p>I feel like the reasons here are a bit sketchy. The DM always has more information than the NPCs under their control, and must master the art of channelling their NPCs' motives, knowledge and means of their NPCs. That's a fundamental part of the craft and not specific to identifying spells. Regarding the concern for time at the table - always a fair one - perhaps Passive Arcana / Religion gets the name? You just note your characters' passives and it's quick to resolve. So if I have a Passive of say 15 I get all spell names for arcane casts, up to level 3. That still rewards investment in the skill, but addresses the concern about rolling. The downside is that if they don't get the info automatically, they know the minimum level, but at least it reduces the number of checks.</p><p></p><p></p><p>So if we give name on Passive, giving slot and metamagic on active skill use makes sense. Forcing a Counterspell doesn't: I can't see players liking that much. It also seems unnecessary. If the player makes their check and decides not to counter? Great! They'll have a warm feeling inside from being so clever as to take proficiency in Arcana. Or if they fail, and decide not to Counterspell because they don't feel sure it will work. Also great!</p></blockquote><p></p>
[QUOTE="clearstream, post: 7242369, member: 71699"] I feel like the reasons here are a bit sketchy. The DM always has more information than the NPCs under their control, and must master the art of channelling their NPCs' motives, knowledge and means of their NPCs. That's a fundamental part of the craft and not specific to identifying spells. Regarding the concern for time at the table - always a fair one - perhaps Passive Arcana / Religion gets the name? You just note your characters' passives and it's quick to resolve. So if I have a Passive of say 15 I get all spell names for arcane casts, up to level 3. That still rewards investment in the skill, but addresses the concern about rolling. The downside is that if they don't get the info automatically, they know the minimum level, but at least it reduces the number of checks. So if we give name on Passive, giving slot and metamagic on active skill use makes sense. Forcing a Counterspell doesn't: I can't see players liking that much. It also seems unnecessary. If the player makes their check and decides not to counter? Great! They'll have a warm feeling inside from being so clever as to take proficiency in Arcana. Or if they fail, and decide not to Counterspell because they don't feel sure it will work. Also great! [/QUOTE]
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Counterspell - Do I know my foes' spell before I counter?
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