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General Tabletop Discussion
*Dungeons & Dragons
Counterspell fix/rework
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<blockquote data-quote="Bacon Bits" data-source="post: 8070367" data-attributes="member: 6777737"><p>All we did to fix Counterspell was eliminate the "<strong>At Higher Levels</strong>" clause. Otherwise we play it as written<strong>.</strong></p><p></p><p>We allow characters with spellcasting (and those with pact magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />) or those who are proficient in Arcana to identify spells that are seen being cast for free (edit: no die roll required because it's not worth the time to roll the die). If the DM is being lazy (which is often when it's me) they'll just say what the spell is, but the idea is to try to describe what the spell will do in general terms without telling the player exactly what it is. We don't hide the spell level, but it's not really <em>that</em> useful to know anymore other than "above 3rd level".</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8070367, member: 6777737"] All we did to fix Counterspell was eliminate the "[B]At Higher Levels[/B]" clause. Otherwise we play it as written[B].[/B] We allow characters with spellcasting (and those with pact magic :rolleyes:) or those who are proficient in Arcana to identify spells that are seen being cast for free (edit: no die roll required because it's not worth the time to roll the die). If the DM is being lazy (which is often when it's me) they'll just say what the spell is, but the idea is to try to describe what the spell will do in general terms without telling the player exactly what it is. We don't hide the spell level, but it's not really [I]that[/I] useful to know anymore other than "above 3rd level". [/QUOTE]
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