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Counterspell Idea
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<blockquote data-quote="slobo777" data-source="post: 6021563" data-attributes="member: 6694877"><p>I quite like the idea of "magic battle" that would be something casters on both sides could put actions/resources into, and it might be a way to fend off save-or-die effects on either side.</p><p></p><p>I do see a problem with that idea though - NPCs are often single power source (all casters, or all non-casters), so allowing magic v magic conflicts to be deciding in addition to regular spell effects would make things very swingy.</p><p></p><p>Perhaps it could play along with the current spell limitation mechanics, and inspired by Protect:</p><p></p><p style="margin-left: 20px">Suggestion for the effect: A level 1 Counterspell effect interferes with spells cast on you or any of your allies within 20 feet. You may choose one of: +5 to effective max hit points, reduce the damage done by an attack spell by 5, or grant advantage to saves versus level 1 or lower spell effects.</p> <p style="margin-left: 20px"></p><p>. . . just brainstorming - not sure whether this should be a reaction like Protect? The choice of effect is necessary, because spells have multiple ways to target and hurt you. I'm not so sure about access to it, but I'd probably make a Wizard dedicate a spell slot to this in some way. It's not as powerful as simply cancelling a spell though, so you should get more than one use of it.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6021563, member: 6694877"] I quite like the idea of "magic battle" that would be something casters on both sides could put actions/resources into, and it might be a way to fend off save-or-die effects on either side. I do see a problem with that idea though - NPCs are often single power source (all casters, or all non-casters), so allowing magic v magic conflicts to be deciding in addition to regular spell effects would make things very swingy. Perhaps it could play along with the current spell limitation mechanics, and inspired by Protect: [INDENT]Suggestion for the effect: A level 1 Counterspell effect interferes with spells cast on you or any of your allies within 20 feet. You may choose one of: +5 to effective max hit points, reduce the damage done by an attack spell by 5, or grant advantage to saves versus level 1 or lower spell effects. [/INDENT] . . . just brainstorming - not sure whether this should be a reaction like Protect? The choice of effect is necessary, because spells have multiple ways to target and hurt you. I'm not so sure about access to it, but I'd probably make a Wizard dedicate a spell slot to this in some way. It's not as powerful as simply cancelling a spell though, so you should get more than one use of it. [/QUOTE]
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