Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ainamacar" data-source="post: 6023084" data-attributes="member: 70709"><p>This has merits, but it probably does not handle extended contests between casters nor the almost certain action denial abilities of multiple casters vs. a single one. This is a critical issue to address because trading an action to deny an action is not, in general, the even trade it appears to be. At the very least the overall contribution of an action to the outcome of a combat must be weighted with what a creature can accomplish with an action, and also its relative contribution to the total ability of one side of the conflict. For example, if 20 weak creatures are fighting 4 strong ones in an otherwise fair fight (i.e. ignoring the action denial abilities in question each side is equally likely to win) it is clear that the worth of 1 action is not equivalent between sides. A contest can be used to help balance out the difference in weight from one creature to another, but it takes no consideration at all of the relative contribution to either side's overall power. If the weak creature has a 20% chance to deny a strong creature's action then in this scenario on average it will be an even trade. The same counterspeller vs. the same caster in a different scenario, however, might have a drastically different cost-benefit analysis.</p><p></p><p>I'm not saying the game must be written so that the relative contribution of action-denying abilities must adhere to even trades. After all, so much of the emergent tactical depth comes from trying to use these considerations to one's advantage, especially as combat ebbs and flows. Moreover, I want an isolated action that involves only a subset of creatures to have the same distribution of outcomes whenever that same subset is affected, regardless of who else may be in the battle. What I am saying is that I would like the game to be more robust to different numbers of combatants vis-à-vis action economy. This not only mechanically, but with respect to the metagame effects of loss of creature agency, which can have an outsized impact on player enjoyment. A robust game will make sure that the tactically sound options for creatures also tend to increase (or maintain) player engagement. Occasional action loss can be salutary, while frequent action loss trains players to leave the table and grab a frosty beverage. Furthermore, fighting the rules rather than simply using them places a larger burden on the DM, which can negatively influence the game in unpredictable ways.</p><p></p><p>By leveraging a spell one also introduces quite different counterspelling capabilities depending on who is doing it. That isn't necessarily bad, these differences might be interesting rather than unfortunate, but the secondary effects need consideration. For example, a spontaneous caster will probably be a significantly more flexible counterspeller than a Vancian caster. It would not shock me if at-will dispel magic makes an appearance somewhere in the game, either. It also means creatures without spells that might perform tasks equivalent to counterspelling would need their own methods, reducing the universality of the method.</p><p></p><p>Finally, it means that counterspelling is a thing that turns on at 5th level or so, and maybe later in practice because at 5th level that spell slot might be the single most valuable resource the creature has. This feels a bit uneven to me within the fiction and also mechanically because the action economy, the principle target of this form of counterspelling, is present in its basic form throughout the entire game. In other words, if counterspelling as action denial is mechanically fine at 5th level, it is probably also fine at 1st level.</p><p></p><p>Now, dispel magic is a really great choice for some form of counterspelling, I won't deny that. I'm not convinced, however, that it makes a compelling backbone for the same. Of course, I haven't offered a mechanically specific compelling alternative either, so this post emphasizes the "criticism" part of constructive criticism a bit more than I'd like.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 6023084, member: 70709"] This has merits, but it probably does not handle extended contests between casters nor the almost certain action denial abilities of multiple casters vs. a single one. This is a critical issue to address because trading an action to deny an action is not, in general, the even trade it appears to be. At the very least the overall contribution of an action to the outcome of a combat must be weighted with what a creature can accomplish with an action, and also its relative contribution to the total ability of one side of the conflict. For example, if 20 weak creatures are fighting 4 strong ones in an otherwise fair fight (i.e. ignoring the action denial abilities in question each side is equally likely to win) it is clear that the worth of 1 action is not equivalent between sides. A contest can be used to help balance out the difference in weight from one creature to another, but it takes no consideration at all of the relative contribution to either side's overall power. If the weak creature has a 20% chance to deny a strong creature's action then in this scenario on average it will be an even trade. The same counterspeller vs. the same caster in a different scenario, however, might have a drastically different cost-benefit analysis. I'm not saying the game must be written so that the relative contribution of action-denying abilities must adhere to even trades. After all, so much of the emergent tactical depth comes from trying to use these considerations to one's advantage, especially as combat ebbs and flows. Moreover, I want an isolated action that involves only a subset of creatures to have the same distribution of outcomes whenever that same subset is affected, regardless of who else may be in the battle. What I am saying is that I would like the game to be more robust to different numbers of combatants[COLOR=#0055BB][/COLOR] vis-à-vis action economy. This not only mechanically, but with respect to the metagame effects of loss of creature agency, which can have an outsized impact on player enjoyment. A robust game will make sure that the tactically sound options for creatures also tend to increase (or maintain) player engagement. Occasional action loss can be salutary, while frequent action loss trains players to leave the table and grab a frosty beverage. Furthermore, fighting the rules rather than simply using them places a larger burden on the DM, which can negatively influence the game in unpredictable ways. By leveraging a spell one also introduces quite different counterspelling capabilities depending on who is doing it. That isn't necessarily bad, these differences might be interesting rather than unfortunate, but the secondary effects need consideration. For example, a spontaneous caster will probably be a significantly more flexible counterspeller than a Vancian caster. It would not shock me if at-will dispel magic makes an appearance somewhere in the game, either. It also means creatures without spells that might perform tasks equivalent to counterspelling would need their own methods, reducing the universality of the method. Finally, it means that counterspelling is a thing that turns on at 5th level or so, and maybe later in practice because at 5th level that spell slot might be the single most valuable resource the creature has. This feels a bit uneven to me within the fiction and also mechanically because the action economy, the principle target of this form of counterspelling, is present in its basic form throughout the entire game. In other words, if counterspelling as action denial is mechanically fine at 5th level, it is probably also fine at 1st level. Now, dispel magic is a really great choice for some form of counterspelling, I won't deny that. I'm not convinced, however, that it makes a compelling backbone for the same. Of course, I haven't offered a mechanically specific compelling alternative either, so this post emphasizes the "criticism" part of constructive criticism a bit more than I'd like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell Idea
Top