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Counterspell Idea
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<blockquote data-quote="Li Shenron" data-source="post: 6023526" data-attributes="member: 1465"><p>I agree... requiring to ready an action makes the tactic very inconvenient, because you'll be wasting your time unless the target casts a spell AND you identify it correctly AND you have the appropriate counterspell available.</p><p></p><p>This is why my starting suggestion is to allow counterspelling as a <strong>reaction</strong>. It might sound a little too good, since you're not going to waste any action on a "negative case", you're going to use your action only when you actually CAN counterspell.</p><p></p><p>BUT let's try to keep in mind a few points and see if my suggestion holds up:</p><p></p><p>- as per the current rules on reactions, you will lose your action next turn, so you have a choice: either you counterspell a little earlier than your turn, or you take you whole turn perhaps to cast a spell on your own (this is totally fair IMHO) </p><p></p><p>- there are currently no rules for identifying spells as they are cast, so I assumed that there is no need for that, i.e. by default you know immediately what is the spell being cast, therefore this is not what gives counterspelling a chance of failure</p><p></p><p>- I suggested <strong>Dispel Magic</strong> because it re-introduces a chance of failure (except against spells of level up to 2) even in the absence of a spell identification check</p><p></p><p>- second reason for Dispel Magic was because I think that requiring <em>exactly</em> the same spell to counterspell (like e.g. casting Fireball to counterspell a Fireball) makes it too infrequent... you need to have the same spell known and prepared; this can still be a possibility, but at least should not be the only way to counterspell</p><p></p><p>BUT...</p><p></p><p>While I was checking the Dispel Magic description... I found out that there is already a <strong>Counterspell</strong> spell in the playtest package!! <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> And it works pretty much like that, it's a reaction spell.</p><p></p><p>Now the only question that remains for me is: do we really need <strong>two</strong> different spells, one for counterspelling and one for dispelling? Would it be too good to have only one spell for both applications? I think this is not actually a critical difference, for a Wizard one more spell to learn is not a big deal, but it might be a bigger deal for a Sorcerer or whoever has a very limited number of spells to pick.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6023526, member: 1465"] I agree... requiring to ready an action makes the tactic very inconvenient, because you'll be wasting your time unless the target casts a spell AND you identify it correctly AND you have the appropriate counterspell available. This is why my starting suggestion is to allow counterspelling as a [B]reaction[/B]. It might sound a little too good, since you're not going to waste any action on a "negative case", you're going to use your action only when you actually CAN counterspell. BUT let's try to keep in mind a few points and see if my suggestion holds up: - as per the current rules on reactions, you will lose your action next turn, so you have a choice: either you counterspell a little earlier than your turn, or you take you whole turn perhaps to cast a spell on your own (this is totally fair IMHO) - there are currently no rules for identifying spells as they are cast, so I assumed that there is no need for that, i.e. by default you know immediately what is the spell being cast, therefore this is not what gives counterspelling a chance of failure - I suggested [B]Dispel Magic[/B] because it re-introduces a chance of failure (except against spells of level up to 2) even in the absence of a spell identification check - second reason for Dispel Magic was because I think that requiring [I]exactly[/I] the same spell to counterspell (like e.g. casting Fireball to counterspell a Fireball) makes it too infrequent... you need to have the same spell known and prepared; this can still be a possibility, but at least should not be the only way to counterspell BUT... While I was checking the Dispel Magic description... I found out that there is already a [B]Counterspell[/B] spell in the playtest package!! :blush: And it works pretty much like that, it's a reaction spell. Now the only question that remains for me is: do we really need [B]two[/B] different spells, one for counterspelling and one for dispelling? Would it be too good to have only one spell for both applications? I think this is not actually a critical difference, for a Wizard one more spell to learn is not a big deal, but it might be a bigger deal for a Sorcerer or whoever has a very limited number of spells to pick. [/QUOTE]
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